DBD x Little Nightmares *SPOILERS FOR LITTLE NIGHTMARES I/II*
Hello, this is my first DBD character concept. Let me know if there's anything you don't see fit and would like to change/add
Killer: The Girl (Six)
POWER: SIXTH SENSE
Those mindless fools walked into their demise, and they didn’t know it.
SPECIAL POWER: MUSIC BOX
Press the Primary Ability button to drop a music box on the ground. This music box lets out a non-directional lullaby and makes the Girl Focused while within its radius while dropped
Music Box has a cooldown of 35 seconds after being destroyed
SPECIAL AFFLICTION: FOCUSED
When the Girl is Focused, she is granted the ability to vault pallets and vault windows faster.
SPECIAL POWER: OUT OF CONTROL
While not within the radius of the music box while dropped, the Girl can perform a spinning attack with the Primary Ability button which can cause a survivor to lose a health state. This destroys the music box and puts it on cooldown
SPECIAL POWER: SCREENING
Press the secondary power button while next to a Pale TV to view through a selected TV
Press the Primary Ability button to use Immerse
Press the Secondary Ability button to use Stimulate
Press the Attack button to cancel
SPECIAL PROP: PALE TV
Pale TVs spawn throughout the trial
While Screening is being used, a set of hands can be seen on the tv
SPECIAL LOCOMOTION: IMMERSE
While using Screening, press the primary ability button to immerse yourself into where the other TV is, teleporting you
Immerse has a cooldown of 12 seconds
SPECIAL POWER: STIMULATE
While using Screening, press the secondary ability button to use Stimulate. Grants you control of an arm for a short time. If this arm grabs a survivor, it pulls them to the television and drags them through.
Stimulate has a cooldown of 5 seconds if it fails to hit a survivor and a cooldown of 20 seconds if it grabs a survivors
CREATOR'S NOTE: That… is the hardest part of making these kinds of characters (Besides Add-ons)
PERKS
OUTRUNNER
THE GIRL PERK
They can find you, but they can’t escape you
Whenever a survivor sees you, Outrunner activates for 3/4/5 seconds and you are granted an effect depending on how many survivors are within your terror radius
1 survivor: You gain a 5% haste status effect
2 survivors: You gain a 4% haste status effect and become undetectable
3 survivors: You gain a 3% haste status effect, become undetectable, and survivors in your terror radius scream
4 survivors: You gain a 2% haste status effect, become undetectable, and survivors in your terror radius scream and become exposed for the duration of Outrunner
Outrunner has a cooldown of 60 seconds
CREATOR'S NOTE: My most unique one, I think.
SCOURGE HOOK: ETERNAL HUNGER
THE GIRL PERK
All these meat hooks are making you hungry…
At the start of the trial, 4 hooks along side the 4 in the basement become Scourge Hooks
Whenever a survivor is unhooked from a scourge hook, Eternal Hunger activates for 30 seconds
- The survivor who is unhooked and the survivor unhooking screams and reveals their location to you for 5/6/7 seconds
- The unhooked survivor suffers from Broken and Haemorrhage for 30 seconds
- The unhooking survivor becomes Exposed for 30 seconds
CREATOR'S NOTE: "Can I copy your homework, Pig?" "Yeah just change it up a bit"
AWAKENING
THE GIRL PERK
When you awaken, only then can your true power unleash itself
Whenever you’re stunned or blinded, Awakening activates for the next 25 seconds
- The survivor who stunned you becomes Oblivious for 25 seconds
- You gain a 3/4/5% haste effect for 25 seconds
CREATOR'S NOTE: Locking in, the Perk
Survivor: Mono
PERKS
CONNECTION: EXIT PATH
MONO PERK
You can hide anywhere, even the most unconventional of places
You become Connected to a random Generator
- This generator is highlighted in white at all times while incomplete
Whenever you enter the range of an incomplete Connected Generator, you leave behind no scratch marks or pools of blood for 5/6/7 seconds
Connection: Exit Path has a cooldown of 30 seconds
CREATOR'S NOTE: Yes, I made a new perk type. Yes, connection perks would hypothetically be a useable type for survivors and killers
INFINITE SPIRAL
MONO PERK
This happens again, and again, and again, and again.
Whenever you are hooked for a second time, Infinite Spiral activates.
- Allows you to unhook yourself my completing a difficult skill check
- Failing this skill check will increase the time it takes for you to be sacrificed by 5/4/3%
- Escaping out of the exit gate or hatch after using Infinite Spiral awards bonus bloodpoints
- Removes the killers’ ability to kill you by their own hands.
CREATOR'S NOTE: Originally, this was going to increase blood points earned by playing as killer the next game but I felt this was good
Let me know what you think the most broken build with these perks would be?