DBD x Little Nightmares *SPOILERS FOR LITTLE NIGHTMARES I/II*

Scooter08
Scooter08 Member Posts: 12
edited October 15 in Creations

Hello, this is my first DBD character concept. Let me know if there's anything you don't see fit and would like to change/add

Killer: The Girl (Six)

POWER: SIXTH SENSE

Those mindless fools walked into their demise, and they didn’t know it.

SPECIAL POWER: MUSIC BOX

Press the Primary Ability button to drop a music box on the ground. This music box lets out a non-directional lullaby and makes the Girl Focused while within its radius while dropped

Music Box has a cooldown of 35 seconds after being destroyed

SPECIAL AFFLICTION: FOCUSED

When the Girl is Focused, she is granted the ability to vault pallets and vault windows faster.

SPECIAL POWER: OUT OF CONTROL
While not within the radius of the music box while dropped, the Girl can perform a spinning attack with the Primary Ability button which can cause a survivor to lose a health state. This destroys the music box and puts it on cooldown

SPECIAL POWER: SCREENING
Press the secondary power button while next to a Pale TV to view through a selected TV

Press the Primary Ability button to use Immerse

Press the Secondary Ability button to use Stimulate

Press the Attack button to cancel

SPECIAL PROP: PALE TV

Pale TVs spawn throughout the trial 

While Screening is being used, a set of hands can be seen on the tv

SPECIAL LOCOMOTION: IMMERSE

While using Screening, press the primary ability button to immerse yourself into where the other TV is, teleporting you

Immerse has a cooldown of 12 seconds

SPECIAL POWER: STIMULATE

While using Screening, press the secondary ability button to use Stimulate. Grants you control of an arm for a short time. If this arm grabs a survivor, it pulls them to the television and drags them through.

Stimulate has a cooldown of 5 seconds if it fails to hit a survivor and a cooldown of 20 seconds if it grabs a survivors

CREATOR'S NOTE: That… is the hardest part of making these kinds of characters (Besides Add-ons)

PERKS

OUTRUNNER

THE GIRL PERK

They can find you, but they can’t escape you

Whenever a survivor sees you, Outrunner activates for 3/4/5 seconds and you are granted an effect depending on how many survivors are within your terror radius

1 survivor: You gain a 5% haste status effect

2 survivors: You gain a 4% haste status effect and become undetectable

3 survivors: You gain a 3% haste status effect, become undetectable, and survivors in your terror radius scream

4 survivors: You gain a 2% haste status effect, become undetectable, and survivors in your terror radius scream and become exposed for the duration of Outrunner

Outrunner has a cooldown of 60 seconds

CREATOR'S NOTE: My most unique one, I think.

SCOURGE HOOK: ETERNAL HUNGER

THE GIRL PERK

All these meat hooks are making you hungry…

At the start of the trial, 4 hooks along side the 4 in the basement become Scourge Hooks

Whenever a survivor is unhooked from a scourge hook, Eternal Hunger activates for 30 seconds

  • The survivor who is unhooked and the survivor unhooking screams and reveals their location to you for 5/6/7 seconds
    • The unhooked survivor suffers from Broken and Haemorrhage for 30 seconds
    • The unhooking survivor becomes Exposed for 30 seconds

CREATOR'S NOTE: "Can I copy your homework, Pig?" "Yeah just change it up a bit"

AWAKENING

THE GIRL PERK

When you awaken, only then can your true power unleash itself

Whenever you’re stunned or blinded, Awakening activates for the next 25 seconds

  • The survivor who stunned you becomes Oblivious for 25 seconds
  • You gain a 3/4/5% haste effect for 25 seconds

CREATOR'S NOTE: Locking in, the Perk

Survivor: Mono

PERKS

CONNECTION: EXIT PATH

MONO PERK

You can hide anywhere, even the most unconventional of places

You become Connected to a random Generator

  • This generator is highlighted in white at all times while incomplete

Whenever you enter the range of an incomplete Connected Generator, you leave behind no scratch marks  or pools of blood for 5/6/7 seconds

Connection: Exit Path has a cooldown of 30 seconds

CREATOR'S NOTE: Yes, I made a new perk type. Yes, connection perks would hypothetically be a useable type for survivors and killers

INFINITE SPIRAL

MONO PERK

This happens again, and again, and again, and again.

Whenever you are hooked for a second time, Infinite Spiral activates.

  • Allows you to unhook yourself my completing a difficult skill check
    • Failing this skill check will increase the time it takes for you to be sacrificed by 5/4/3%
    • Escaping out of the exit gate or hatch after using Infinite Spiral awards bonus bloodpoints
  • Removes the killers’ ability to kill you by their own hands.

CREATOR'S NOTE: Originally, this was going to increase blood points earned by playing as killer the next game but I felt this was good

Let me know what you think the most broken build with these perks would be?

Post edited by Scooter08 on