Background player counters
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Any counters? I haven't found any and no sacrificing a perk slot for it is not valid. I'm not going to using useless Lightborn.
So this is just infity save, you have no way of getting anyone killed with this perk. Imagine this you have 2 ppl with flashlight and background player. Everytime you get a down you won't get a hook state sacrfice at all.
There's no counter play either
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Honestly, I just start slugging once I know BGP is in a match. You'll eventually build up enough pressure that they have to back off.
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You summed it well in your message really, there's no definite way of countering the perk itself. You've got to hope they go down near a wall or somewhere to prevent a flashlight save unless the Devs change it. Most of the time, this perk is used in SWFs with communication telling their teammates what will happen. Try to slug and see if you gonna add anymore pressure from this information.
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There is no counter since they made it 20 seconds its always available if the downed is at a pallet theres nothing Killers can do since BGP survs have enough safe distance from the killer to get the save.
Best you can do is camp and tunnel the bgp player
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but slugging is slowly being phased out as an option what will we do then
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How so? Survivor mains are always screaming for basekit unbreakable, but I've never heard of anything of it actually happening except in the first iteration of the Finisher Mori on the PTB (that was utterly horrible, survivor mains and killer mains agreed for the only time in DBD history probably)
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well alot of people are advocating for more basekit anti slug and devs just buffed WGLF 150% i wouldnt be surprised if No mither got reworked to remove broken and just allow self pickups without the speed boost or Devs just make that basekit.
a more fair option ive seen is where if 3 or more is slugged they can self pickup
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I doubt slugging will ever totally go away. The big thing with BGP/aggressive survivors in general is to stay patient. It's rare that all 4 survivors play a perfect game. Keep chipping away at health states and take what they give you. Be ready to capitalize when one of them makes a mistake or overextends.
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i agree but dear lord the pallet save bgp strat feels truly uncounterable
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slugging is kinda the only proper way to counter it, since you can't just insta pickup due to flashlight or flashbang/firecracker save, but you can't also check surroundings because they will crawl to the nearest pallet and teammate with BGP will be able to rush in for a pallet save
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I'm not going to using useless Lightborn.
So this is just infity save
Doesn't really sound like Lightborn is useless if it allows you to instantly counter the thing that you are saying give infinite saves.
I get complaining about the idea of having to use perks to counter playstyles, but it sounds like you want to have your cake and eat it to. You want perks that give you guaranteed value while not having to take perks to counter survivor playstyles.
But if survivors are setting up for BGP saves, that means they aren't pressuring gens, so you have time to slug and try and find the survivor running BGP and target him.
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'So using a counter isnt valid. Talking about being biased.
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Infectious Fright and Forced Hesitation is the classic counter to people hanging around for flashlight saves.
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I don't think so. I've had plenty of slugging matches where the survivors win the war of attrition by stopping on gens and fully commiting to picking themselves back up. It doesn't lead to "pressure", it just delays the inevitable loss. All you get is progress on their bleed out timers, maybe to the halfway point, which you're never gonna be able to capitalize unless you get most of them on the ground again, and I guarantee you they're not gonna let that happen twice. You're just exchanging the same mediocre pressure that hooks give for the mediocre pressure that slugs give. It's just that with slugs, there's no base Endurance/Haste, and DS and crap.
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