Background player counters
Any counters? I haven't found any and no sacrificing a perk slot for it is not valid. I'm not going to using useless Lightborn.
So this is just infity save, you have no way of getting anyone killed with this perk. Imagine this you have 2 ppl with flashlight and background player. Everytime you get a down you won't get a hook state sacrfice at all.
There's no counter play either
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Honestly, I just start slugging once I know BGP is in a match. You'll eventually build up enough pressure that they have to back off.
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You summed it well in your message really, there's no definite way of countering the perk itself. You've got to hope they go down near a wall or somewhere to prevent a flashlight save unless the Devs change it. Most of the time, this perk is used in SWFs with communication telling their teammates what will happen. Try to slug and see if you gonna add anymore pressure from this information.
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There is no counter since they made it 20 seconds its always available if the downed is at a pallet theres nothing Killers can do since BGP survs have enough safe distance from the killer to get the save.
Best you can do is camp and tunnel the bgp player
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but slugging is slowly being phased out as an option what will we do then
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How so? Survivor mains are always screaming for basekit unbreakable, but I've never heard of anything of it actually happening except in the first iteration of the Finisher Mori on the PTB (that was utterly horrible, survivor mains and killer mains agreed for the only time in DBD history probably)
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well alot of people are advocating for more basekit anti slug and devs just buffed WGLF 150% i wouldnt be surprised if No mither got reworked to remove broken and just allow self pickups without the speed boost or Devs just make that basekit.
a more fair option ive seen is where if 3 or more is slugged they can self pickup
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I doubt slugging will ever totally go away. The big thing with BGP/aggressive survivors in general is to stay patient. It's rare that all 4 survivors play a perfect game. Keep chipping away at health states and take what they give you. Be ready to capitalize when one of them makes a mistake or overextends.
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i agree but dear lord the pallet save bgp strat feels truly uncounterable
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slugging is kinda the only proper way to counter it, since you can't just insta pickup due to flashlight or flashbang/firecracker save, but you can't also check surroundings because they will crawl to the nearest pallet and teammate with BGP will be able to rush in for a pallet save
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I'm not going to using useless Lightborn.
So this is just infity save
Doesn't really sound like Lightborn is useless if it allows you to instantly counter the thing that you are saying give infinite saves.
I get complaining about the idea of having to use perks to counter playstyles, but it sounds like you want to have your cake and eat it to. You want perks that give you guaranteed value while not having to take perks to counter survivor playstyles.
But if survivors are setting up for BGP saves, that means they aren't pressuring gens, so you have time to slug and try and find the survivor running BGP and target him.
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'So using a counter isnt valid. Talking about being biased.
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All of the counters to flashlight saves in general are valid against BP. Survivors can just get saves while starting from farther away, so you have to be more careful, and you might not always succeed.
- On some tiles just turning around or facing a certain direction will make it difficult for a nearby survivor to get a save.
- If you know or suspect a survivor is nearby, you can fake a pick up to bait them into running out, and then you can hit them. Rinse and repeat until they're downed or far enough away for you to safely turn around and pick up. This is even more effective with killers like Trapper who can fake starting the pickup animation and/or with perks or add-ons that can cause exhaustion.
- You can slug. BP users probably won't have any other exhaustion perks to prolong the chase with, so this would be even more effective than doing this against non-BP users.
- Franklin's is a good counter, and unlike Lightborn it's also good at dealing with medkits, maps, and keys. I realize you won't know if they have BP in the lobby, but you will know if there are a few flashlights.
- Fire Up is a bad counter, but in the late game it might actually help while providing other benefits. Picking up 20% faster can definitely mess up survivors' save timing.
With that said, I don't know why people think Lightborn is useless because they only get the aura read once (or maybe a couple times in solo queue). Lightborn exists to make you immune to blindness; you don't need survivors to actively try to blind you all match for that to be valuable; it still makes BP, Flashbang, Residual Manifest, flashlights, fire crackers, etc. worse than useless and lets you pick up without any chance of a save.
Also, if survivors are constantly hiding and waiting for the killer to get a down, that means they're not doing gens. Even if they get a save or two, they might not be saving their team any time on the aggregate.
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Infectious Fright and Forced Hesitation is the classic counter to people hanging around for flashlight saves.
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I don't think so. I've had plenty of slugging matches where the survivors win the war of attrition by stopping on gens and fully commiting to picking themselves back up. It doesn't lead to "pressure", it just delays the inevitable loss. All you get is progress on their bleed out timers, maybe to the halfway point, which you're never gonna be able to capitalize unless you get most of them on the ground again, and I guarantee you they're not gonna let that happen twice. You're just exchanging the same mediocre pressure that hooks give for the mediocre pressure that slugs give. It's just that with slugs, there's no base Endurance/Haste, and DS and crap.
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