Thanks for the Lucky Star buff
First of all, it's a really useful info tool across the whole match, rivaling Kindred now with it's value while also providing Iron Will + partially Lucky Break. 30 seconds info on all Survivors + gens with only a 30 second cooldown is really good. But that's only 1 reason why this Perk became awesome.
2nd reason is that it enhances the vanishing build drastically:
- Lucky Star
- Lucky Break
- Overcome
- Quick and Quiet
Get hit, run away and break line of sight and jump into a locker. Since you have no scratch marks, pools of blood and Overcome allowed you for some huge distance as well as no grunts of pain in a locker it basically looks like you've vanished into thin air. I wasn't called a cheater yet but I'm still waiting. Every Killer I've gotten the opportunity on using that against them have lost me completely. It's a really fun build if you wanna try.
Slap on a Medkit with 2 heals and you're good to go, if not.. again, Lucky Star will show you all Survivors for a long time.
Comments
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Agreed, I love running it now! It's a solid perk after the changes.
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I've been using this, only switching Quick & Quiet with Inner Strength, and while it's not 100% guaranteed you'll escape (Open maps are a nightmare for this build) it definitely messes with killers a lot.
I'm a bit worried, though. This feels like the kind of build a youtuber would make a video about, it would become popular and then the forums will be flooded with "Why this BUILD is the most TOXIC and UNBALANCED thing to EVER happen in the HISTORY of THIS GAME" and then the devs will just obliterate the build out of existence with some nonsense nerf like "Lucky break now reveals your aura to the killer for the entire duration" or "Lucky Star now makes you scream and exposed after leaving the locker".
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I don't believe this build in particular will be attacked. It exists for quite a while now, just with different Perks such as Inner Strength or Iron Will. Lucky Star just enhanced this build since Iron Will doesn't work with Overcome.
I personally prefer Overcome and QnQ because it gives you that bit more of distance, and allowing your to rush into a locker quickly.
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