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I see many complain about survivor, exodus, the usual stuff ...

drsoontm
drsoontm Member Posts: 4,903

Yet when I try to play as survivor I give up, still in the queue, after a few minutes (and a connection bonus of 75%)

My killer queues are instant. I've tried many of them: my main as some I only played for the first time today.

There is so much of a survivor exodus I can't get a slot.

Comments

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  • Akumakaji
    Akumakaji Member Posts: 5,458

    You are both right. I never gave it much thought, but most of my bad survivor matches had a direct link to bad teammates - or antimates, as we call them.

    This is especially noticable in a duo-SWF, where you can always count on your buddy to have your back, but the other two are absolute coin tosses so often turn up blank.

    I talked about this in some other thread, but I had a recent game where Corrupt Intervention blocked all the main hall gens in RPD and me and my mate got chased all over the east side and tried to pressure gens there, while the killer was around and pingponging between us, while the other two survivors took their merry time to chill out next to a blocked gen, either till the 2min were up or one of us went down.

    And when we both got eventually hooked, they took their merry time to peel away from their respective gens, leading to a cosy 4K at 4 gens.

  • CursedPerson
    CursedPerson Member Posts: 156

    thats cuz the event is ass for survivor, I really dislike being downed from range by the haunt ghost (they really should of made it deep wounds), smoke bombs are kinda fun but dont help much

  • drsoontm
    drsoontm Member Posts: 4,903

    That's absolute truth.

    I almost never have a problem with the killer I'm versing. My random teammates are almost always what's wrong.

    Even when I manage to drag one of two from an old team with me, the randoms will almost always be the 5th killer perk.

    It's also pretty evident when I play killer. The ones playing well and together vs the dead weight who are killing their team.

    I'm not even counting the ones who give up or take an early exit on first hook.

    And there is something new that I've noticed (as killer) during this event: survivors hiding all game in the void while the others are trying to play a 3vs1. It's pretty obvious given the icon next to their name.

    It's like if the MMR was grouping the absolute worst players to try to give them a chance to have a win without caring one bit for the normal survivors they'll drag down with them.

    You got it right.

    I guess we all have horror stories about such teammates.

    If I'm the killer, I make sure these don't live. Thanks to the anti-face-camp mechanic, I can even save the hooked ones now. (By sticking to the hook and letting them go.)

    The MMR should separate players who give up or sabotage from the ones who fight to the end.

    When you read the forum, you can sometimes guess who's who, when they don't straight up boast about giving up.

    BHVR should make it clear it's a team game for survivors and that the win is 3 or more people out, whoever gets out.

    Someone should even be more rewarded for a hook exchange that leads to a save than saving oneself.

    (And some changes should probably be made for killers wins too but that's a different subject.)

  • drsoontm
    drsoontm Member Posts: 4,903
    edited October 20

    I know all about anecdotal evidence.

    I'm an average survivor. I don't stand on any of the extremes. (> 3.5k hours player who plays casually)

    People who play during the day, say early afternoon, will get a different experience and it makes perfect sense.

    I've got a job. I play during the evening. That's when a majority of players are available (not just children out of school and the unemployed). If there really was an exodus, that time-frame would be affected. It's not.

    Another hint is that the DBD player base on steam is relatively stable. It's not the whole the player base but it's representative.

    There again, if there was a survivor exodus stable numbers would mean survivors have been replaced by killers an killer queues would be long (e.g. 2vs8). We can plainly see it's not the case, ergo, no exodus.

  • drsoontm
    drsoontm Member Posts: 4,903

    The ghost is easier to dodge than a hatchet and hatchets are pretty easy to dodge. Besides there is a long delay between two and then the killer has to reload.

    IMHO smoke bombs help a lot, unless the survivor has no plan, runs back to the killer or stands in there without moving.

    (and in case you have missed the point: there is no lack of survivors playing the event)

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    It's like if the MMR was grouping the absolute worst players to try to give them a chance to have a win without caring one bit for the normal survivors they'll drag down with them.

    I sometimes worry this is what's happening. It certainly feels like it some days.

    The MMR should separate players who give up or sabotage from the ones who fight to the end.

    Absolutely.

    I wish the queue system were smarter. Put like playstyle with like. The ones who are team players put with other team players. Lone wolves put with lone wolves. And trolls put with trolls. Having everyone grouped into one queue doesn't make the game unpredictable or fun; it's misery roulette.

    BHVR should make it clear it's a team game for survivors and that the win is 3 or more people out, whoever gets out.

    Someone should even be more rewarded for a hook exchange that leads to a save than saving oneself.

    I did a whole long post elsewhere that went into how the game punishes altruism. Die doing something heroic, you lose out on the escape points and your MMR goes down and the game only says "SACRIFICED" like you didn't just selflessly rescue your teammate. Escape being so heavily rewarded means dying is hugely punished, which means risk (especially risk that benefits someone else and not yourself) is often considered not worth it.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    I'm not saying there is a massive exodus. I'm saying ancedotes and queue times don't prove there is one way or another without more evidence to back it up. From my queues it would appear there has been a decline in Survivor players and an increase in Killer players. However, there are other factors such as BHVR grouping by MMR, regional differences, etc. The only variable I could control for is hours and I generally play during peak times. As such, I don't extrapolate my experience to other people.

    So, you've said survivor queues take minutes at times for you (which I'm not disputing) but none of my queues do so and looking at the queue times in my most recent games that I taped doesn't show a substantial queue either in any of 100 games at peak hours or non-peak hours. My Killer queues have increased a bit but there were only a few I would classify as long.

    That's why I'm saying queue times and ancedotes don't prove there is an exodus or not by themselves. I also said that subjectively people can say that solo queue survivor is at its least enjoyable point because that's a more salient point to the actual state of DbD and talking about queue times just obfuscates the issue discussions about queue times hint at; is there an issue with how fun playing one side is? Based on my experience (which is the only one I can speak to of course) there definitely is and talking about un-provable queue times just seems like derailing the main issue which is solo queue survivor needs significant help.