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Whats your opinion on killing on hook?

Wraff
Wraff Member Posts: 162
edited October 28 in General Discussions

What's your opinion on a Survivor killing themselves on hook? Do you understand it when a group runs into a sweaty Huntress who slugs everyone or a Knight who three gens from the start? Or do you think people should tough it out no matter what?

Post edited by Wraff on
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Comments

  • Autharia
    Autharia Member Posts: 457

    Its more apparent in Event mode, where MMR isnt a thing, hookcides don't happen much out of unwinnable games like posted above, there is no coming back with 4-5 hooks at 5 gens left unless killer is farming 8 hooks and event points. Over 100-130 event games I've seen maybe 4-6 people hookcide on first hook and 20 or so in the unwinnable area. but more often then not its a killer tunneling out 1 person in 4 hooks total and a second at 7 hooks total when 4 or more gens are up.

  • Wraff
    Wraff Member Posts: 162

    What if its a Killer people just hate for whatever reason? Common suspects being Skully, Twins, or Knight?

  • Wraff
    Wraff Member Posts: 162

    I dunno if I agree with the sentiment that DBD need's to be taken that seriously. Especially if the game is really not fun and falls into the 'your fun isnt my problem' camp as stated before.

  • BlackJimmy88
    BlackJimmy88 Member Posts: 32

    If you're doing it on first hook, you a butthole.

    But yeah, I think their are some valid reasons not to want to hang about these days.

  • Senaxu
    Senaxu Member Posts: 305

    I think it depends entirely on the status/situation of the game. If the game is over and impossible to win for survivors, I understand it.

    However, if the first chased survivor throws in the towel because the chase was too short and therefore gives up/suicides, then it is not ok imo. But that's really rare in my lobbies.

    I find the arguments “the game is ruined for me because of reasons XYZ” unjustified in such a case.

    It is NOT a single player game. Here they can end the game at any time, so you it is not ruined for others.

    But Dead by Daylight is a multiplayer game and with this comes certain moral obligations. In other games like League of Legends you can't just feed into the opponent or intentionally sabotage it with impunity, there are consequences.

    An approach would be: An option to give up/surrender for survivors (a vote query), which is possible under certain conditions (f.e. 4 survivors on the ground, 5 hook stages when there are still 5 gens left, etc.).

    The game should simply end after the majority of survivors have voted positively.
    Accordingly the hooks escape attempts should be reduced to 1.

    But as I said, for me personally it's rare that someone really gives up straight away. There was a phase here where this happened very often, but generally it is rare.

  • Unknown
    edited October 28
    This content has been removed.
  • Ayodam
    Ayodam Member Posts: 3,203

    Low MMR here. It’s not common in those games either. People who bemoan this as some kind of epidemic seem to be lying.

  • MrMori
    MrMori Member Posts: 1,691

    It's perfect. Perfect.

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 231

    you can see that the frustration is high among the players.
    can you blame them? no.
    is it bad for the other team members? yes

  • Wraff
    Wraff Member Posts: 162

    Would the Killer also have the option to surrender or is it a Survivor only feature in your head?

  • Senaxu
    Senaxu Member Posts: 305

    nah I think the killer should have that option to in some special conditions. for example if he is left with 4 bots

  • TotemsCleanser
    TotemsCleanser Member Posts: 732

    I'd love to play in the servers of those people who say there's no suicide on first hook epidemic. I've had folks go next on first hook in at least one third of my recent games, both as survivor and as killer. One dude got downed by a Myers (and when I say Myers I mean regular Myers!!! not even Scratched Mirror or Infinite TIII nor anything fancy!!) and they just went next. It was the first person downed too. Completely ruined the game for everyone else.

    People go next when I play as killer too? And I don't even sweat nor play meta killers. My mains are Doctor and Sadako and lately I've been playing random killers who I'm far of being good at to get Steam achievements (Dredge, Myers and Hag mostly). I've even been trying to get adept achievements, meaning I have only the 3 perks of the killer I'm currently playing, and people still go next!! It's crazy. Brazil servers in case anyone cares btw.

  • CrypticGirl
    CrypticGirl Member Posts: 713

    I definitely understand it. The Survivors often lose the match well before it actually ends, especially when tunneling is involved. The match is lost for Survivors when the second one dies, forcing the remaining two to hide for hatch. Killers often refer to this as "holding the Killer hostage." Survivors don't like being stuck in this stalemate any more than Killers do, which I believe contributes to the common decision to give up early, especially when factoring in the Killers' "slugging for the 4k."

    As for my opinion? It's disappointing, regardless of the reason. But I also tell myself it's okay, because it's just a game, and this particular match will be over in a few minutes. We'll just try to have a better game next time.

  • Doxie
    Doxie Member Posts: 194

    Look for it to be more common now with the last survivor moir. Nobody wants that.

  • Ayodam
    Ayodam Member Posts: 3,203

    Player autonomy on the part of survivors breaks their murder power role fantasy. It reminds them that the people being the little survivor models are humans who do not have to play their games.

  • jmwjmw27
    jmwjmw27 Member Posts: 510

    My opinion is it should stay. Simply put, you cannot force someone who does not want to play, to play, they will simply AFK, or play poorly, and you cannot snuff out all of these methods. If you try to make such an action reportable, they will simply play really poorly and it will be impossible to prove, and clog the report system. When it is justifiable to do so is more controversial, but I think everyone agrees that if someone else on your team has already quit or it's a 2v1 and you want to give your teammate to hatch then it is fine to "go next".

  • Wraff
    Wraff Member Posts: 162
    edited October 29

    The closest thing I could think of for a Killer Side to give up is opening the gate before the gens are completed. They pop open the gate and in doing so all their perks are disabled. Maybe powers as well? Dunno

  • drsoontm
    drsoontm Member Posts: 4,903

    There would be nothing to prove.

    If I see a survivor ruining it for everybody, it's slug town for him and he'll bleed to death. It could catch on.

    Once the normalization of being a sore loser is over, he'd regularly get reported both by his team and the killer.

    But that aside, that kind of player would be the last kind that lowers their MMR all the time and stay in hell. The perfect vicious cycle of awful soloQ (because at higher MMR, soloQ isn't that bad, FYI)

    When all is said and done, I don't think they would be a problem for long.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 266

    99.99% of the time it’s unjustified. The amount of survivors who give up on hook after getting cross mapped by a hatchet is staggering.

    Simply put survivors have there preferences and killers they don’t like to go against and have such a sense of entitlement that they refuse to play against that killer at all.

    I can’t stand Legion. A very boring and awful killer. But I still play against them. Because how often do you go against them? 1 out of 15 games? 1 in 30 probably?

  • Pelaan
    Pelaan Member Posts: 306

    This is funny name 3 games that do I wanna see what you choose

  • Pelaan
    Pelaan Member Posts: 306

    A Mechanic that needs to be removed no ifs or buts

  • CleanseThis
    CleanseThis Member Posts: 175

    If survivors want to kill themselves on hook they should suffer a quitter penalty and forfeit all BP.

  • jmwjmw27
    jmwjmw27 Member Posts: 510

    I already do this as killer when a survivor throws the game, but the point is it's not something BHVR ever really has the capacity to enforce. It would just shift the problem to being survivors throwing themselves at the killer and now lose the unhook attempt mechanic for all valid gameplay aspects. This would also mean needing to rework luck and slippery meat, so they're never going to bother anyway.

  • Murgleïs
    Murgleïs Member Posts: 1,105
    edited October 29

    I don’t care except I wish the stats did not include matchs where people try to unhook themselves and actually try so we could see the real kill rates.
    I am pretty sure instead of ~60%, kill rates would be closer to 50% even 40% for some low tier killers.

  • TWS001
    TWS001 Member Posts: 235

    It needs sorting, but I have no idea how you stop people doing it. Just spoils so many matches, mostly for absolutely no reason at all. Sick of seeing it happen now.

    Also was playing as The Unknown on a Cold wind map the other day and found two people on gens. Instead of running away, they just let me down them and killed themselves on hook. The other two I just messed around with occasionally hitting them with UVX and letting them clear it, and let them do gens while kicking pumpkins and firing haunts at them so they could heal. Also gave them some pallet stuns. Somehow I ended up with 220k blood points after the match, before the daily and tone challenge I also did. Both the survivors got 80k.

    Playing normally after 2 instant suicides is totally pointless as killer in my eyes.

  • MrDardon
    MrDardon Member Posts: 4,039

    There is no justification for hook suicides, no matter what. If people want to leave, they should dc and take the penalty.

    Hook suicides should be removed by removing the ability to unhook yourself unless it's a 100 % chance like Deliverance or Wicked.

    Rework luck and rework Slippery Meat.. again.