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My game crash when i rotate any model in the character selection screen,
Weeks ago i played the game normally. After i rebooted it the crash happens. Tried verifying the game files and reistalling the game but nothing seems to work.
Fatal error: [File:D:\Jenkins\Fudge_HF2\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1648] ObjectSerializationError: /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character (0xA55355952A5B9384) /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character (0xA55355952A5B9384) - BP_CamperMale21_Character_C /S42/Blueprints/ActorBlueprints/BP_CamperMale21_Character.Default__BP_CamperMale21_Character_C: Bad export index 5046271/95.
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59302174 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59266385 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 60322684 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59443700 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59432376 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 92937443 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59282119 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59287051 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59290935 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59315043 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 59329799 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 58731527 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 58706913 bytes
kernel32 {0x0000000000000000} + 75133 bytes
ntdll {0x0000000000000000} + 372488 bytes