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I wish Xeno had Sadako's Ability...

To move faster when exiting Tunnels, I really love how Xeno's are fast in the movies, yet Xenomorph it just kinda slow in dbd, I personally hate his tail attack both as a Survivor and as a Killer, I know there is an add-on that increases your movement speed by 5% for 3 seconds, which is kinda sad to be honest.

I wish he had similar movement speed when exiting Tunnels like Sadako, even tho that might be a bit much, but it would be really fun and cool!

Comments

  • SoGo
    SoGo Member Posts: 1,316
  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    I’d be on board with that. In exchange - I wish sadako had his ability. I would like killer instinct when I come out of the TV 📺 of my choice.

    (Not for all TVs)


    Thoughts?

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    Yeah sure, Sadako will share her speed boost with Xeno and he will share his KI with Sadako!

  • HolyDarky
    HolyDarky Member Posts: 747
    edited October 30

    I wish Xenomorph had in general a fast dash ability that represents her fast speed that she has in the movies. Not a dash that can injury a survivor or something but something that gives her a little catch up ability - blightserum basekit. This would also makes her a better killer. I would also like to see a little speed boost when she comes out of tunnels that also represents this ability from the movies. The Addon you mentioned is so pathetic because it only wastes an Addon slot and if it would be basekit, it would change nearly nothing.

    I still hope Xenomorph will get a bigger tweak/mini rework that adapts the dbd version comes closer to the movie version (stealthy and fast and not Tailattack only even though I like the tailattack due to its good skill ceilling). She could also get an Addon rework because many of her Addons are so underwhelming and only turret resistence and vaultspeed are common.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,068

    This sounds like a flavourful change that I'm all for !

    In exchange all I ask is that survivors carry turrets at Fixated speed

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    Sure thing! If you let me run fast after exiting a tunnel for a few seconds I don't really care how fast Survivors move with a turret!

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    more of numbers balance issue with Xeno. they made his add-on super safe. Likely to not make Xeno too popular due to popular narrative of his tail being unfun to face.

    thoughts that it adds anti-stealth into her kit, her kit is complex enough to not add extra elements into an already complicated kit.

  • Senaxu
    Senaxu Member Posts: 283

    Yes, would be fine to a certain extent but in the same turn, his tail attack or the flame towers would have to be adjusted so that there is some counter play against the tail attack.

    Of course, it's not a problem if the player isn't very experienced with the killer, but if he knows exactly what he's doing, the chased survivor has almost no counter play to avoid the tail attack.

    The charging time in combination with the tail attack hit box is very tolerable and usually guarantees a hit (as I said, if the killer understands what he is doing).

    The towers can prevent this to a certain extent, but there are also extremely powerful add-ons to prevent this.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    How is that complicated to add killer instinct to nearby survivors for the TV she comes out of? Its disorienting sometimes when you are teleporting around especially if the TV's are facing backwards

  • SoGo
    SoGo Member Posts: 1,316
  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    Yes of course, he would need to have a bit more counterplay for sure! Like I said I don't really like his tail attack so if it was butchered I wouldn't really mind tbh, but I think the better idea is to changing turrets, like making Survivors faster while carrying them could work so they could put them in better spots!

  • YayC
    YayC Member Posts: 116

    It would be very broken. Sadako's gets the movement speed out of tunnels because she doesn't have anti-loop and this gives her a tiny bit of anti-loop and she needs it to keep ontop of survivors when pushing condemn.

    Xeno has arguably the best anti-loop in the game (outside of the Nurse ofc), insanely good basekit information with the footsteps, his tunnels don't go on cooldown anytime he uses them unlike Sadako and you will know when someone goes near a tunnel because of the footsteps which would lead to guaranteed free hits.

    I admit xeno feels horrible to play right now but that's because they've added 45 different cooldowns on his tail since he released and now it just feel horrific, combined with wonky hitboxes that punish you for missing even more even if you don't miss. I would rather they try to address this aspect of his kit than add gimmicks to him that will make him feel extremely cheap to play vs.

    I also hate how they called his tail mode "runner mode" but it doesn't make him run or move any faster. I've always hated that name and always will.

  • Tits
    Tits Member Posts: 323

    When xeno came out i was hoping hed be a stealth killer since they are certainly more stealthy than ghostface or the pig lol the lack of speed i understood because survivors in this game wouldnt stand a chance if anything moved faster than the other killers. The runner mode shouldve been a stealth mode as he alredy has turrets to tell you hes coming if u have them, and allot of people cant stand "losing your power and having to leave chase". They definitely couldve done something more fun.