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Killer Attributes(concept)

I feel like The Killers are a bit to much the same stat wise, so in order to help some weaker characters, I came up with the idea of attributes. These will help killers that struggle and some might stop op killer (nurse and sometimes blight) from being to oppressive with no kit nerfs. THESE ARE NOT ALL OF THEM

Good Attributes:

Brute: -25% stun time(half enduring)(Killers like Oni and Nemesis)

Nimble: +25% vault speed(Killers like Legion and Hag)

Violent: +20 break speed (Killers like Knight and Billy)

Predator: Pools of blood are much brighter and are now a trail instead of puddles(Killers like Nightmare*joking* ,Alien, and Demogorgon)

True sighted: Aura lasts longer by 5 seconds( killers like Lich and Dracula)


THERE ARE BAD EFFECTS IF THE KILLER IS OP ALREADY

Frail: +50% stun time(includes DS, Pallets, flashlight saves but blind is not increased) So Nurse doesn’t ignore ds as well

Lightburned: entity will disable your ability while you’re shined on by bright lights(flash bangs apply seven seconds of this effect)

Unsighted: Aura is shorter

Give opinions plz :)

Comments

  • Akumakaji
    Akumakaji Member Posts: 5,488

    Not a bad idea, I guess. If a system like this were introduced, it could help to defang or buff outliers quickly and see what sticks. MMO Arena fighters like League of Legends does this all the time: nerf the items that are most used, buff the items that are least used and see how things turn out the next cycle.

    The attributes didn't have to be set in stone but could change weekly or every two weeks, but such a system comes with the problem that certain killers might be deemed unviable for that period and if someone mains that killer it might be a bit rough on them for no reason at all.

    There could also be an event where the killer gets a secret attribute or two (one good one bad), heck maybe even the survivors too, why not?

    Another option that I thought about could be this: right now all killers have a certain attack speed and vault speed and recovery time. Maybe the killer could have +15% and -15% to this values just to differentiate them a bit more? Some killers vault faster and have a little stun resistance, but their hit recovery is not so good etc.