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Problems With The New Survivor Idle Lobby Animations!

Lobby animations used to fully play when holding an item, they look stiff now compared to old DBD. They also hold the item so far away from their body it looks unnatural. Please bring this back. So many Little details like this have been taken away and they make such a big difference to the atmosphere and aesthetic of the game.

Comments

  • poinepp
    poinepp Member Posts: 211

    almost bugged for 3 years I hope these things get attention and get fixed someday

  • justumd
    justumd Member Posts: 6

    I also noticed that yeah. It definetly needs to be fixed cuz it looks so weird…

  • Shroompy
    Shroompy Member Posts: 6,671

    There are so many animations that need to be fixed its insane

    -Right before the countdown ends for loading into a lobby, the killer sort of shifts into a different position

    -Some killers like Hillbilly using Trappers pose in the lobby

    -Pigs arm bending unnaturally in first person when turning, and missing her RBT in her off hand in the lobby

    -Clown being very stiff when throwing a bottle

    -Legion looking like he's in Frenzy if he gets stunned the moment he pops his power

    -Demo cancelling shred is very snappy and unnatural looking, when before it was a much smoother transition

    -When trying to turn while using his power the camera is all whack

    -Trickster while throwing knives

    -Nemesis tier up, and I think the bug where he snaps back into a normal stance when using his power, despite still being in the middle of it.

    -Dredge coming out of a locker can sometimes look very choppy

    -Wesker grab

    -Knight.

    And these are all the ones that just immediately come to mind. There are plenty more

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,019

    Yeah I always bring in med kits. I miss seeing Dwight's little nervous nail biting animation.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,707

    I think this one's intentional, actually.

    Some smaller items, particularly the keys, were really difficult to spot when they were held so close to their body. Granted, by now keys are nowhere near as big of a gamechanger as they were back then, but that still wouldn't make it a bug.

  • poinepp
    poinepp Member Posts: 211

    that might also be true but this bug didnt just come out of nowhere actually they first took out the full animations in artist chapter, then made it so they hold items far when knight came out and then with ue5 update broke some more survivors holding animations like yui and mikaela, especially they used to hold the items quite noticibly near their body till ue5 update

  • Autharia
    Autharia Member Posts: 351
    edited November 2

    It also broke in match with the smoke bombs for held items doing actions also. I often see myself shoving a flash light or med kit in to the gen I'm repairing or survivor I'm healing with a smoke bomb in hand.