High % of bot / scripting doctor killers on Asia servers?
For the past couple of months, I've been noticing an increased number of bot / scripting doctor killers on Asia servers. Has anyone else experienced this? It's seriously frustrating because…
- The games aren't fun since the killer moves around like one of those "my first robot" projects which you do in primary school, periodically moving forwards, backwards, to the sides, and periodically casting his electric shock
- I've reported the majority of these games in the post-game menu, but the problem doesn't seem to get addressed
- Upon discovering the killer is clearly a bot / is scripting, if you leave the game, you obviously have to suffer the matchmaking timeout
I can appreciate it's probably not the simplest problem to solve from a development perspective (objectively distinguishing bots from human players), but as a solo-queue survivor it honestly just kills the game, so it would be seriously great if there could be some kind of rudimentary bot-detection system implemented. Even if it was super basic to minimise the number of false positives (i.e. mistakenly concluding that a real player is a bot), it would make the game playable again. Today, honestly about 40% of my games were with this kind of bot-doctor.
Anyone else experienced this?
(also, this is my first post / question here - I read the rules but if this isn't the best way to report this, sorry! 🙇♂️)
Answers
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The games aren't fun since the killer moves around like one of those "my first robot" projects which you do in primary school, periodically moving forwards, backwards, to the sides, and periodically casting his electric shock
Reading this back, I feel the need to clarify that the "my first robot" project I remember from my primary school didn't come with an electric shock function
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