Are Sacrificial Wards useless or what?
This has been happening to me in a consistent manner. Someone will burn a map, someone else will burn a Sacrificial Ward, and for some reason we'll all be sent to the map that was burned anyway. Now, don't "oh well that can happen because the offering's map is still part of the random map pool" me, because when I say this has been happening CONSISTENTLY, I mean it. I don't think I've seen a Sacrificial Ward actually work in at least a month. And frankly it could even be a longer time than that. Each time a Sac Ward is supposed to cancel a map offering, I always end up being sent to that offering's map anyway. Every. Single. Time.
Is this a bug? Am I missing something here? Has anybody had a similar experience?
Comments
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This has been happening for a while now. It has to be a bug.
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Yes. The title is correct.
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Nah, Sacrificial Wards work. I have seen them working as intended.
That being said, it obviously should block the Map so that situations like this should not happen. (And, also obviously, they should not be burned if no map offering is played)
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They are working as intended. You would have played in Badham regardless of the map offering
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I can get that happening once. Hell, even twice, unlikely as it is. But over four times in a month? I'm not joking when I say I haven't seen a Sacrificial Ward do its job in the past 30 days. And both killers and survivors have been running Sacrificial Wards like crazy due to the amount of lunatics who keep sending everyone to RPD. They just do not work from my experience. I'm not saying it's impossible that I'm just MASSIVELY unlucky. But really, what are the odds?
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Odds of it happening is roughtly 1/50
Odds of it happening 4 times in a row (1/50)^4 or 1/6250000
Given enough time, enough players, and enough matches magic happens
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Yes, they are useless. They nullify map offerings, but do not remove them. They should be made to remove that map offering from the pool.
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