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Did they screw up killer hitboxes and auto aim?
Since the last update I have the feeling that I'm way clunkyier then before.
I get stuck on tiles where I don't see any reason to get stuck and in my thousands of hours playing I can't remember getting stuck there like ever before.
I feel like survivors got a little bit faster which either means I meet more subtile cheater(which is an option) or my hitbox got somehow a litte bit bigger making me slower, bulkier and less maneuverable.
On top of that what is wrong with auto aim currently?
Half the time when somebody vaults a pallet into me and I am not in front of it my camera flicks to the pallet not hitting the survivor.
On top of that when chasing someone and another survivor is running to my right I somehow hit the survivor on the right without ever seeing him on my screen.
The one I wanted was right in front of me but all of a sudden I hear a scream behind me. How is that even possible?
Dbd never felt this clunky before
Answers
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The game makes proximity checks that can forbid a killer from lunging, and it can yank the killer’s camera, and this is completely separate from the actual hit validation check. This means the game can forcibly yank the camera and then say the attack missed.
In the second scenario, the survivor to your right was probably so close that the proximity check forbid you from lunging at the survivor you were chasing, and the game also forcibly yanked your camera towards the survivor to your right.
Aim dressing has done this for a long time.
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The game feels worse overall lately. Lag, weird hits, clunky controls, it's hard to explain but things really don't feel good right now.
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