How i would buff micheal myers
🟢Players stalking points slowly revert back to 0 when doing objects, but re- stalking the same survivors only gives 50% of original stalk
*rewards Michael for chasing other survivors whilst not limiting his power indefinitely
*slowers progress if one teammate is repetitively not spotting Michael myers
*allows a way for survivors to revert their stalk meter
🟢micheal myers can mori fully stalked survivors. (If this proves to be to op it can be time based before fully stalked surviviors regress to orange,in which case they wont be moriable)
*punishes survivors for not noticing/seeing micheal
*gives a powerful secondary kill ability similar to sadoka
🔴after 5s in chase, micheal cannot gain stalk
*prevents myers from stalking until mori
*rewards stealthy plays rather than stalking mid chase
As for his addons
🟡Mori addons function the same, but require the surivior to be in the dying state to activate, and removes the exposed status effect for T3
*Not exacrlt sure how to balance the addons. I tried to make a balance between addons and prerequisites and i would be find with interchanging the exposed status effect for hook states instead
for me, this change directly gives micheal myers a secondary way to kill,which is fun for all killers, whilst still being counterable and makes more of a balance scale between him basekit and his addons
Thoughts?