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Some Perk ideas because I'm bored

Currently waiting for the dev update (which I hope comes out today) so here are some Perk ideas I just came up with. I do not really care how balanced the Perks are, but I'll try my best! I'm also gonna freestyle some of the names because I'm not good at making them haha

Survivors

Clear Vision

At the start of the Trial, reveals the Auras of all Chests, Totems and Generators for 40/50/60 seconds.

Interacting with any of the revealed objects pauses the timer.

Escapist

The duration of the post-unhook Endurance and Haste Status Effects are halved. (so 5 seconds by default)

However, the Haste bonus you get from being Unhooked is increased by 10/15/20%. (additive, so a 30% haste)

Not an Athlete

You Vault 15% slower.

After performing a Vault gain a 10% Haste for 3/4/5 seconds.

Killers

Center of Attention

When the Obsession stuns or blinds you, they suffer from a 10% Hindered Status Effect for 8/9/10 seconds.

Swift Dispatch

You drop and pick up downed Survivors 15/20/25% faster.

When downing a Survivor, a 20 second timer starts, if you manage to hook them before the timer runs out, all other Survivors suffer from a 15% repair speed debuff as long as the Survivor is hooked and you're at least 16 metres away from them.

Took a bit more time on these than I thought, what do you think? Did I cook or not? Let me know!

Comments

  • Musxussu575
    Musxussu575 Member Posts: 62

    Clear Vision - nice, but maybe hide auras of Hex totems - but then again, that would be an immediate giveaway. Hmm…

    Escapist - we have Babysitter already for unhooking bonuses, but that activates off the unhook-er, not the unhook-ee.

    Not an Athlete - probably a straight-up no. People are already upset about how vaulting has been nerfed. Likely wouldn't see much use.

    Center of Attention - maybe better off as an additive to Two Can Play. Hindered is an oft-overlooked effect, however. Do you like Forced Hesitation?

    Swift Dispatch - may be a bit overpowered, as every hook is usually completed quickly. Twenty seconds of struggling would mean escaping, right?

    So, as a Plunderer's Instinct nut, Clear Vision is my favorite from this list 🤣 Escapist and Center of Attention have potential (again, for Escapist, there are several instances of the same perk whether working for the benefit of the user, or used to benefit the team - e.g. Camaraderie and Reassurance). But admittedly, Not an Athlete and Swift Dispatch wouldn't get my vote.

    Nice job, though! I may get bored and throw out some myself soon.

  • AhoyWolf
    AhoyWolf Member Posts: 4,356

    Thanks! For Swift Dispatch, I'm counting with the wipe weapon animation cooldown and the time to pick a Survivor up, so that would be around 15 seconds I think if you instantly picked a Survivor up once you down them!