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Xenomorph new skin

SamTheScribe
SamTheScribe Member Posts: 3
edited November 8 in Feedback and Suggestions

I adore the new Xenomorph skin as a Xenomorph main however there is a glaring issue and that is in the sheer size of the tail as it takes up a large potion of your screen blocking possibly crucial information.

Post edited by Rizzo on

Comments

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,922

    I agree, and they need to consider that just about any killer who is aware of the FOV slider is going to have that thing maxed out just like how everyone uses the visual TR on survivor. They need to model with that in mind.

  • Pennywise
    Pennywise Member Posts: 257
    edited November 8

    The skin looks great but that tail is a deal breaker.

  • bazarama
    bazarama Member Posts: 259

    Love the skin but still one of worst killers to play on console.

    Hitting turrets before they stun you is a big issue on controller and they should have a 180 radius so you can get past behind them. 360 radius is a game breaker on controller.

    Most of match played as m1 killer.

    I loved the idea of alien as a chapter but it was badly handled. Where's the wall crawling? The acid?The speed?

    There is zero suspense that make the movies great.

    Playing against alien on an indoor map would be a great experience. Is it coming? Is it on the floor or ceiling? Instead dump a turret and bang m1 killer.

    Shocking waste of a licence.

  • JitteryPizza
    JitteryPizza Member Posts: 1

    I absolutely love the skin for it. I was excited for this to come out when I saw the concept art. Absolutely hate the size of the tail and. It covers too much screen and makes it hard to see anything on the left. All BHVR needs to do is shrink it down a bit and then it’ll be perfect. Makes it really hard to judge hitbox areas because of how big it is