A few Survivor Chest perk ideas
![AhoyWolf](https://us.v-cdn.net/6030815/uploads/avatarstock/nJQJ2B4YY3J84.png)
I enjoy the idea of Chests, but currently there aren't that many Perks that could benefit from them existing in a Trial, which is kinda sad, so I'm here today to give the Developers some ideas for maybe a future Chest Perks! (keep in mind that I'm counting with the changes introduced in 8.4.0 that were done to Chests!)
Twist of Fate
This is not going to help.
- Allows you to close opened Chests.
- When closing a Chest this way with an item inside, it gets blocked by the entity for 40/35/30 seconds.
- The Chest will have a different item once unlocked again.
Basically turns chests into item rerollers, put an item inside if you can and the item will get changed into something different that might be better (or worse) the next time you open it!
Still Water
Patience brings greater rewards.
- After 180/150/120 seconds of the Trial starting, Still Water activates.
- While active, guaranties an item of the Very Rare (or higher) rarity to appear whenever you open a Chest.
Also a very simple Perk that is quite similar to Plunderer's Instinct, but unlike that Perk guarantees a greater rarity items if you wait 2 minutes.
Lasting Impact
- Items found in Chests deplete 50/75/100% slower.
Basically doubles the duration of items that you find in Chests!
Insight of a Scavenger
- When you unlock a Chest, reveal the Killer's Aura for 8/9/10 seconds.
- When you unlock the last locked Chest in the Trial, the duration is doubled.
A very simple Perk that rewards you for spending time unlocking Chests by revealing the Killer's Aura! Added the bonus effect to spice the Perk up a bit, which I think would be really neat!
What do you think!? Did I cook? Let me know!