Why people don't rescue you until you try suicide?
I hate the survivors who only go for generators (rarely) and will stay on it for as long as they can even resulting in their teams deaths on hook, but the second you want to ######### on the hook because you realize they're never coming to get you when it's been your first hook but you're already on second that's when they want to save you at the last second and you spend 5+ minutes in the game with people you don't want to play with, then have to act like you really are trying to do something because the second the killer sees you want to die they'll just be toxic and will ignore you but we'll get everybody else. Penalties should be for this type of toxicity not because you want to get away from toxicity, the people that made this game must be toxic as hell.
Answers
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Yeah and while I don't condone it...if I go into second stage... I don't hit my skill checks. No sense in starting off a game 2 hooks in
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I mean, how long are you waiting? I've been left to rot before and I'm not doubting people have left you up there for a whole minute or two. If you lose a hook stage and the killer isn't actively proxying you, your teammates suck. Not much excuse when icons make it obvious if everyone's on gens/chased. And I've had to play Nice DM way too many times in recent history - if I'm killer and I see a survivor dying on their first hook, I make a point of going over and unhooking them, because screw that.
But I also see survivors start freaking out after 20 seconds on hook when nobody's coming to get them and my gen is 95% done. Yeah, if I see Dwight killing himself, I will rush over and unhook him, but that's because he's risking the game even more than I'm risking the game leaving my gen open to Pain Res or whatever else. In that case, I was going to get him anyway and he just burned his own hook stage for nothing.
Generally it's a bad idea to even try to unhook the survivor in the first 15 seconds of them being on hook, because the killer hasn't had enough time to leave the area.
4 -
The answer is simple.
Survivors are not inclined to instantly rescue you. You can sit on a hook for a long while and having to travel to the hook effectively puts two people out of the game (one person is being chased, one person is actually repairing Generators), so people tend to leverage the extra time for Generators.
As soon as you start to give up on hook, Generators stop becoming important and all players drop what they are doing to rescue since losing a teammate and going into a 3v1 is pretty much an instant loss that you cannot recover from.
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Also, I gotta say. When the combination of your topics on this forum are "DC penalties should be turned off", "stop saving me when I'm trying to kill myself on hook", and now "why is nobody saving me until I try to hook suicide", it's uh. Painting a picture?
Maybe try playing killer for a while, is what I'm saying. Or something else. Because when you say this game is toxic as hell and all your teammates are terrible and you don't want to play with them….. yeah, we all have bad games, and often. But you may be overlooking a common denominator. If you try to suicide out of your games, your teammates WILL hate you and do their utmost to waste your time. The killer often will too, because you are doing something that is universally disliked among the playerbase, and they're all sick of bad teamplay like that in their games.
When you give up, any remaining survivors who have not given up are going to be angry at you for throwing the game. There is an unspoken agreement that if you sign up for a match of DBD, you agree to play it out. That's why DC penalties are a thing. Hook suicides are an unintentional bypass of this, so people look at it like penalty dodging and try to make it harder to do to discourage it.
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Because the time that it'll take for the killer to come back and tunnel you out buys me extra time to start hiding.
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Well, depends on the situation, but leaving survivor as long as possible on hook is often correct play. Especially when you expect killer to tunnel.
If you see they try to suicide, of course you try to stop it asap.2