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I welcome the new killer perk "Shoulder the Burden"

Jay_K
Jay_K Member Posts: 473

I've seen a lot of people saying how powerful this perk is and I must agree. Being able to run a perk for killers but waste a survivor perk slot is going to be fantastic :)

On paper it looks fantastic. "OMG we have anti tunnel perk wooooo" but when you really really think about it your just helping killers. Here a couple of examples I can see it being great for killers.

Example 1. Hardcore Tunnel

Lets say i load into a match against a 4 man team. All running this perk because its a swf. I hardcore tunnel one survivor and I start to see hook states on everyone else. Fantastic. Now I'm tunnelling one survivor for easy downs because they start injured yet I'm getting hooks on healthy survivors. Best case scenario in a single tunnel I'm able to 3 hook one person and 1 hook everyone else. Suddenly what was just 3 hook states for killers have turned into 6 health states without ever chasing anyone else.
Here's the math. Currently in order to get 6 hooks realistically i would have to hit survivors 12 times (based on always being healed up after being hooked).
Now if a team is running this perk 6 hook will require me to hit survivors 7 times (double for first hit then just farm the injured survivor). This will always be the better for killers than survivors.

Example 2. Devour Hope.

So lets say again everyone is running this perk again and I want to farm devour stacks. If I find an easy survivor to down i can hook them and have them rescued 5 times before being on death hook. This means I then have insta down on every survivor and a mori on every survivor.
Currently tunneling with devour hope is not a good idea because you want to spread hooks for those sweet sweet moris however now if a team shows they want to save the tunneled survivor then tunnelling is perfect for devour because 1 survivor can get you all 5 stacks.

Now i get it. not everyone will run this perk and solo que this perk won't be run much because lets face it 90% of solo que players are selfish and they arn't going to share hook states.

Regardless if its run in solo que or in a SWF this perk will always give an advantage to a killer.

So BHVR please please keep this perk as it is because its one of the best killer perks in a while :)

Side note this perk seems to be an anti tunnel perk however with the exposed effect its going to just entice the killer straight back to hook meaning a quick down on the unhooked (putting them instantly on death hook because they took one of the hook states) or just tunnel the one off hook.

Comments

  • Laluzi
    Laluzi Member Posts: 6,226
    edited November 10

    If used brainlessly, it's a killer perk, but I disagree that it helps killers in its intended use case.

    Tunneling isn't about damage states, it's about achieving a 3v1 as soon as possible, because that's the point where you can pressure survivors out of ever being able to work on gens (or only able to work on gens once your chases take longer than reaching the unhook, unhooking, and healing… minus healing if they don't heal, but then your chases only need one damage state. Basically the survivors have to be really good in chase to progress the game, and most survivors are not.) Even if a player on the hook has less health states to burn through, the game is basically over for survivors as soon as they're removed from the game unless 3+ gens have already been done, so if I'm one of the players the killer is ignoring? I would rather spend my hook states now, prolonging the 4v1, than I would once it's a 3v1 and the survivors are just scrambling in circles. Saving my hook state for later won't do me any good unless the tunneled survivor can last 5 gens on their own.

    And it can also be used aggressively. Imagine the SWFs with a designated looper - the one who clicky clicks and teabags, who fast vaults whenever the killer isn't paying attention to them. This is the most confident looper on the team. Smart killers will avoid them. Baited ones will fall for it and throw everything trying to kill them. This player can now potentially have 6 chases instead of 3, which is just insane.

    Also, it's pretty hard to tunnel with Devour unless you're a teleport killer because Devour requires you to be far from the hook if you want stacks. Devour's also wildly unreliable unless survivors don't know what bones are… and bypasses health states by 3 stacks and bypasses the need for tunneling entirely when you do pull off the 5-stack, so I don't think it really factors here.

  • Vishlumbra
    Vishlumbra Member Posts: 222

    You already have a perk that kinda does what you claim, “Make your choice”. Also I wonder what happens if you run it paired with this new survivor perk. Just extends the exposed?

    You have to balance a game to what is possible to achieve, not assumptions of player choices. If used correctly, paired with other survivor perks, becomes a monster of a perk for survivors, to the point where we need to evaluate how to balance it out for killers.

  • Jay_K
    Jay_K Member Posts: 473
    edited November 10

    I think it really depends why a killer is tunneling. If I choose to tunnel in a game its to get an advantage not to get into a 3v1 because ive noticed a lot of time survivors will make a lot of mistakes when a killer tunnels and you get 2 other survivors protecting the 1. this means only one person working on gens and thats the perfect scenario, at least for me.

    I'm excited to see how often this perk is used because as someone who runs devour nearly every game I think this perk is gonna help me a lot if I identify an easy down survivor who has the potential of 6 hook states.

    As for a god looper having 6 chases then any killer who entertains that is just dumb. If I identify someone who is cracked at looping, gives the bags, clicky clicky (i run franklins so don't usually have to worry about this one) then that survivor is just never having a chase with me. I've had games where ive ignored them all game and just let them get the gate or hatch because would rather secure the 3k than waste the game chasing someone i may or may not be able to catch.

    Regarding the "tunnel for devour" comment you would be shocked just how close you can be and still get your token for devour. Most of the time as someone like Nemi who is base speed im still able to get back to hook and pressure the survivors whilst getting my stack of devour.