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Devs need separate CONSOLES from PC, and SWF from SOLO players

I seem to be asking too much, but this IS a big deal...

CONSOLE vs PC:
It stands to reason that killers on console suffer much more than killers on pc, since consoles are perfect for third-person games and bad in first-person games. So devs starts working on updates to make up for that killers on consoles so they can have fun too, right. Well, PC is exactly the other way around. PC is perfect for FPS games, and not so good for third person. So with the changes devs have planned for killers on consoles, PC killers end up getting too overpower, and now survivors are the ones who lose more. For example, I just founded Console players have free voice chat open to the game. PC don't have that, unless using some program like Discord or TS. Now the devs have hidden the perks of the killer, which for me does not make any sense in the pc.

SWF vs SOLO:
Same thing here: Survivors With Friends can make a lot of difference coordinating actions by voice, since the game was designed so that survivors had no communication at all, just with signals pointing and calling by hand. So devs work to minimize this problem, since many people complain in the forums of the action of SWF players can be bad for the game. I agree! But and Solo players like me? I like to enjoy the idea of no communication and still having a lot of fun. But I can't be be forgotten by measures that they do against SWF players

Comments

  • Master
    Master Member Posts: 10,200

    The truth is that BHVR will NEVER go through the trouble of developing two versions of the same game.

    The devs decided to hide the perks because SWF were able to comunicate the killers perks after they died and their mates still ingame were able to take an unfair advantage out of that. (That has nothing to do with console/PC btw)

    Thats why I say its important that we get ingame voice comms, only this way the gap between SWF and soloplayer can be closed properly

  • Hesmart
    Hesmart Member Posts: 30

    @Master said:
    The truth is that BHVR will NEVER go through the trouble of developing two versions of the same game.

    The devs decided to hide the perks because SWF were able to comunicate the killers perks after they died and their mates still ingame were able to take an unfair advantage out of that. (That has nothing to do with console/PC btw)

    Thats why I say its important that we get ingame voice comms, only this way the gap between SWF and soloplayer can be closed properly

    This never happen on PC without Discord. The same problem affects Solo players who don't enter Discord on PC. Is this happen a lot on Consoles, why they don't create a method for balance this, and not every players? If ingame voice arrive, well, this will be awesome.... and I agree with you

  • Master
    Master Member Posts: 10,200

    @Hesmart said:

    @Master said:
    The truth is that BHVR will NEVER go through the trouble of developing two versions of the same game.

    The devs decided to hide the perks because SWF were able to comunicate the killers perks after they died and their mates still ingame were able to take an unfair advantage out of that. (That has nothing to do with console/PC btw)

    Thats why I say its important that we get ingame voice comms, only this way the gap between SWF and soloplayer can be closed properly

    This never happen on PC without Discord. The same problem affects Solo players who don't enter Discord on PC. Is this happen a lot on Consoles, why they don't create a method for balance this, and not every players? If ingame voice arrive, well, this will be awesome.... and I agree with you

    The sad part about this is that a large part of the survivor community argues that they want to play solo without voice comms and that they would feel disadvantaged if the game was balanced around that.
    In truth they only want to keep their advantage and the killers have to suck it up

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    PC Killers have a Mouse and Keyboard

  • Hoodied
    Hoodied Member Posts: 13,020
    edited January 2019

    Why does this post exist again, I mean not to be rude but this game started out as a pc exclusive game and all, edit:showing why this game has a big piece of pc updates that affects console players, and swf is not hat big of a problem, you guys/gals are just hitting it with hate because of coms existing

  • Jack11803
    Jack11803 Member Posts: 3,930

    Manual keys allow for several things you can’t do on a controller in 3rd person.

  • megdonalds
    megdonalds Member Posts: 742

    Ingame voice comms would literally kill this game the same way F13 got killed. Nobody needs 10 year old kiddies who permanently yelling in their mics. And it would be also annoying to have to mute everyone in every match.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775

    Ingame voice comms would literally kill this game the same way F13 got killed. Nobody needs 10 year old kiddies who permanently yelling in their mics. And it would be also annoying to have to mute everyone in every match.

    That and it would throw balance right out the window.
    Jason is leagues better equipped to battle people on voice comms than any killer in DBD.
  • Jesya
    Jesya Member Posts: 1,101

    Personally I hate playing with voice coms and I hope it isn't implemented here. It just ruins the atmosphere especially when audio cues are so important.

  • megdonalds
    megdonalds Member Posts: 742

    @Jesya said:
    Personally I hate playing with voice coms and I hope it isn't implemented here. It just ruins the atmosphere especially when audio cues are so important.

    No worries, the devs will never add it. If it would be an option it would be already in the game for years.

  • Hesmart
    Hesmart Member Posts: 30

    Yeah, I think they don't going to do that.... so, how about my topic critics?