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2v8 deathslinger problem
when you spear a survivor and you're reeling them, and your teammate across the map injures a different survivor, my chain breaks for no reason.
i understand its there for preventing 2 taps i guess, but that not fair, the teammate killer is nowhere near in range, needs to be fixed. its an oversight.
Comments
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Spaghetti code.
Honestly, the best thing you can do is just follow your teammate and do the exact thing this cheesy system is meant to prevent you from doing.
best killer for pair with is huntress btw bc her hatchet doesnt break the chain for you
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Hello!
This is unfortunately not intended and is a bug
Someone else made a thread on the bug reporting forums, would you mind adding your information there so we can easily reference it all in one place? Thank you so much!
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deathslinger feels very slow in the mode…. so slow that after playing him for two matches, he feels only good if you follow your teammate around for instant downs which is complete irony because system they gave him for his gun to break chain is exact opposite of what system was designed to prevent.
I agree. i literally just followed a wraith entire game shooting targets, realing them in and double taping with wraith and than my other game was following huntress entire game doing same thing.
Maybe he should have iri coin base-kit… so that there is incentive to…. idk chase other people alone? a stbfl would help as well.
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Agree, Slinger's feeling slow and underpowered in this mode. I wonder if bumping him to 115% would be fair, or at least 115% while his teammate isn't in the area?
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Tbh I don't even know why that system is in place. the slinger could easily just… reel in the survivor fully most of the time hit first then the 2nd person can quickly 2 tap. Just feels like a system needlessly implemented when they seem to not even understand slinger.
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I dont think the system had anything to do with 2v8 2 tapping. It's probably the game misunderstanding a player being injured into thinking SLINGER injured them. I think watching Slinger pull someone into a bear traps will be funny once this gets fixed.
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Possibly but then theres the part where if the slinger M1s while not in range the chain also breaks. Pretty sure this is just a measure to try and prevent 2 tapping to no avail.
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Tried Slinger he really does feel like a support killer and not his own carry i wish they buff the range of the harpoon to get farther hits an extra 10 meters wouldnt be op would it?
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i don't think increasing range helps. the character takes too long to down people that even when you get to an area with 2-3 survivors. you can only shoot one and injure one. he is only makes sense if you are together as killer because his 1 shot is instant down. that is why i am suggesting he gets base-kit instant down. i suspect that in V3. 2vs8, he'll get a buff.
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