The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Returning player: 4K slugs and camping - killer design even more toxic than when I left

Recently returned, having played when Old Freddie was a thing and left because you ruined a killer I paid for…

Matches are constantly being hijacked by killers waiting for bleed outs and hook timers so they can mori. I’m already being punished with reduced BP because an entire category is tied to escaping, and now I have to sit and wait it out, or get nothing and a queue penalty if I decide to leave the match. You literally incentivize toxic gameplay as a company…


Your anti camping measures don’t work either. There’s plenty of room to camp at range and never fill the bar up for a free unhook. And even if you do get that unhook, the killer is right there ready to chase again.

Comments

  • smurf
    smurf Member Posts: 316

    All these topics were appearing on the forums with regularity until 2v8 released again. Then 2v8 discussions became more prevalent.

    Tunneling, proxy camping, and slugging for 4k regularly have threads suggesting they need to be dealt with. And a lot of people have pointed out that the finisher mori incentives slugging for 4k. I'm inclined to agree with those sentiments.

    At least the anti-camp meter is there though. Being facecamped by a Bubba is unpleasant, but with the anti-camp mechanism, you can waste a bit more of his time after a self-unhook so you team gets more time to do all the gens :)