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New chest spawn = Skeleton Key/Dull Key problem

Crythor
Crythor Member Posts: 296
edited January 2019 in General Discussions

While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.

You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.

Its worse enough that they exist but giving free escapes via luck frequently is just dumb.

Comments

  • Hoodied
    Hoodied Member Posts: 13,020

    @Crythor said:
    While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.

    You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.

    Its worse enough that they exist but giving free escapes via luck frequently is just dumb.

    breaths in luck got buffed so we complain, luck is actually usable so we should complain, where were you before the update, are you actually applying map pressure to prevent hatch from spawning?

  • JanTheMan
    JanTheMan Member Posts: 495
    I've found that with plunder's you'll get a key pretty much every game.
  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I don't know why they said after positive reaction we're giving more chest drops, but completely ignore the positive reaction from Killer's bloodweb. :unamused:

  • Delfador
    Delfador Member Posts: 2,552

    Yeah, I equipped plunderer and dull/skeleton keys actually becomes a norm.

    I got 3 dull keys and 2 skeleton keys out of 12 matches. 5/12 is just too much. It might purely be luck too though.

    They definitely should do something about this.

  • Crythor
    Crythor Member Posts: 296

    @ToxicFengM1n said:

    @Crythor said:
    While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.

    You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.

    Its worse enough that they exist but giving free escapes via luck frequently is just dumb.

    breaths in luck got buffed so we complain, luck is actually usable so we should complain, where were you before the update, are you actually applying map pressure to prevent hatch from spawning?

    Luck is actually usable? Either you are trolling or you didnt read the patch notes. We are not talking about the luck offering. Luck offering WASNT CHANGED AT ALL. We talk about this:

    After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends

    This results into dull/skeleton key beeing looted very frequently meaning people get free escapes by randomness. So randomness aka luck gives free escapes which is bad.

  • malloymk
    malloymk Member Posts: 1,555
    Crythor said:

    While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.

    You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.

    Its worse enough that they exist but giving free escapes via luck frequently is just dumb.

    Woah, are you telling me that there are chests that you open where you automatically escape? They need to fix this ASAP!
  • Sinner
    Sinner Member Posts: 334

    You guys do know the rules for the hatch to spawn, right? For 4 survivors to escape through hatch, all gens must be done. 3 survivors 4 gens and so on.

  • Crythor
    Crythor Member Posts: 296

    @Sinner said:
    You guys do know the rules for the hatch to spawn, right? For 4 survivors to escape through hatch, all gens must be done. 3 survivors 4 gens and so on.

    Sure that dosent mean that noone can get a free escape. Very likely scenario for example is 3 gens repaired 2 remaining they escape through the hatch which costs you the victory. They just got out via hatch cause of randomness getting a dull/skeleton key from the chests (which isnt unlikely with new chests) It isnt too bad if they get a purple toolbox or flashlight but getting an free hatch opening from a chest is just dumb.

  • Hoodied
    Hoodied Member Posts: 13,020

    @Crythor said:

    @ToxicFengM1n said:

    @Crythor said:
    While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.

    You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.

    Its worse enough that they exist but giving free escapes via luck frequently is just dumb.

    breaths in luck got buffed so we complain, luck is actually usable so we should complain, where were you before the update, are you actually applying map pressure to prevent hatch from spawning?

    Luck is actually usable? Either you are trolling or you didnt read the patch notes. We are not talking about the luck offering. Luck offering WASNT CHANGED AT ALL. We talk about this:

    After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends

    This results into dull/skeleton key beeing looted very frequently meaning people get free escapes by randomness. So randomness aka luck gives free escapes which is bad.

    You said luck

  • HellDescent
    HellDescent Member Posts: 4,883

    I had about 10 games so far since the patch when survivors were able to get dull or skeleton keys without any luck attributes or plunderers from the trial. Probably happened even more, but those were the only ones I noticed

  • Crythor
    Crythor Member Posts: 296

    @ToxicFengM1n said:

    @Crythor said:

    @ToxicFengM1n said:

    @Crythor said:
    While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.

    You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.

    Its worse enough that they exist but giving free escapes via luck frequently is just dumb.

    breaths in luck got buffed so we complain, luck is actually usable so we should complain, where were you before the update, are you actually applying map pressure to prevent hatch from spawning?

    Luck is actually usable? Either you are trolling or you didnt read the patch notes. We are not talking about the luck offering. Luck offering WASNT CHANGED AT ALL. We talk about this:

    After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends

    This results into dull/skeleton key beeing looted very frequently meaning people get free escapes by randomness. So randomness aka luck gives free escapes which is bad.

    You said luck

    Luck is an english word. I didnt say luck offering. And if you would be smart you would have gotten it. At least after randomness/luck, but apparently mr. troll isnt smart enough. I feel with you.

  • MyNamePete
    MyNamePete Member Posts: 1,053
    Luck doesn’t affect chests, also keys spawned from chests before so I don’t know why you use this for an argument. If you see someone with a key, kill them. Simple enough.
  • Crythor
    Crythor Member Posts: 296

    @MyNamePete said:
    Luck doesn’t affect chests, also keys spawned from chests before so I don’t know why you use this for an argument. If you see someone with a key, kill them. Simple enough.

    If you didnt figure out that i wasnt talking about the luck offering since i havent used the combination of luck and offering aka luck offering i dont know how to help you. I said Randomness/luck since luck is an english word and the patch notes state that the chests where changed not the luck offering you could have maybe thought for yourself just for a sec instead of posting something whitch makes you look dumb.

  • Kaelum
    Kaelum Member Posts: 994

    Chests have ALWAYS had the ability to drop Skeleton and Dull Keys, this is nothing new. The only thing new is that the chance/frequency has been sigificantly increased. While it sucks as killer, I don’t see a problem with it.

    TBH though, I’d prefer to have both keys and moris removed from the game. I don’t consider either fun, no matter which side you are on.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Kaelum said:
    While it sucks as killer, I don’t see a problem with it.

    TBH though, I’d prefer to have both keys and moris removed from the game. I don’t consider either fun, no matter which side you are on.

    Sort of contradictory.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.

    This is not a problem with the fact that you can get them out of chests.
    It's more of a problem with the item itself and getting them from blood-webs is even worse.

  • Kaelum
    Kaelum Member Posts: 994

    @MegaWaffle said:
    Sort of contradictory.

    You need to lookup the definition of contradictory.

  • MyNamePete
    MyNamePete Member Posts: 1,053
    edited January 2019
    @Crythor crazy how you ignore the point I made towards you and instead targetted the point I stated that didn’t have to do with what you stated. if you could please stop acting ignorant and trying to make yourself look better and actually make an argument for what you said we could have an actual discussion on the subject. Thanks. (not to mention you didn’t state what you meant by luck, which you shouldve, to avoid confusion)
    Post edited by MyNamePete on
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Kaelum said:

    @MegaWaffle said:
    Sort of contradictory.

    You need to lookup the definition of contradictory.

    Yup. By saying what I quoted you said, "it sucks for killer" (one whole side of the game) indicating something isn't up to par as it should be, then you immediately claim " I don't see a problem with it."

    Then after claiming you see no problem you say its unfun for both sides. This either means you do see there is a problem or you truly believe something being unfun is fine, though the latter would then contradict you saying "it sucks for killer".

    Pretty sure I understand the word just fine.

  • Kaelum
    Kaelum Member Posts: 994
    edited January 2019

    @MegaWaffle said:

    Yup. By saying what I quoted

    See, I can do the same thing. Taking something out of context makes your argument false.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Kaelum said:
    @MegaWaffle said:

    Yup. By saying what I quoted

    See, I can do the same thing. Taking something out of context makes your argument false.

    ? Fail to see how what you quoted from me did any of that. I also explained in detail why I felt what you said was contradictory in my post. Oh well this internet argument isn't going to go anywhere.

  • Hoodied
    Hoodied Member Posts: 13,020

    @Crythor said:

    @ToxicFengM1n said:

    @Crythor said:

    @ToxicFengM1n said:

    @Crythor said:
    While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.

    You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.

    Its worse enough that they exist but giving free escapes via luck frequently is just dumb.

    breaths in luck got buffed so we complain, luck is actually usable so we should complain, where were you before the update, are you actually applying map pressure to prevent hatch from spawning?

    Luck is actually usable? Either you are trolling or you didnt read the patch notes. We are not talking about the luck offering. Luck offering WASNT CHANGED AT ALL. We talk about this:

    After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends

    This results into dull/skeleton key beeing looted very frequently meaning people get free escapes by randomness. So randomness aka luck gives free escapes which is bad.

    You said luck

    Luck is an english word. I didnt say luck offering. And if you would be smart you would have gotten it. At least after randomness/luck, but apparently mr. troll isnt smart enough. I feel with you.

    dont be a dick

  • Peanits
    Peanits Dev Posts: 7,555
    To be fair, in order for the entire team to leave early, they have to power all five generators. At that point they're just saving themselves ~20 seconds from opening the gates, but they'd likely spend far more time looking for a silent closed hatch and trying to lead the rest of the survivors to it.

    But with that said, I'm totally down for a key/mori/ultra rare nerf. I'd rather the winner be determined by skill instead of who brought the biggest guns.
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Yea keys specifically should be toned down just because of what they do.

    IMHO Dull Keys shouldn't even be a thing. Neither should Broken Keys. Skeleton Keys should be the only keys in the game.

    The make Rainbow Map a purple rarity, remove the normal Map and all the add-ons that let you track different stuff (they are all worthless anyway). Add a few more add-ons to increase charges. That would be a lot better overall.

  • Peanits
    Peanits Dev Posts: 7,555

    Yea keys specifically should be toned down just because of what they do.

    IMHO Dull Keys shouldn't even be a thing. Neither should Broken Keys. Skeleton Keys should be the only keys in the game.

    The make Rainbow Map a purple rarity, remove the normal Map and all the add-ons that let you track different stuff (they are all worthless anyway). Add a few more add-ons to increase charges. That would be a lot better overall.

    I'm okay with broken keys. They can't open the hatch so it's basically just for the add-ons. It's neat to have a little extra aura reading every once in a while and it doesn't really break the game. Plus you get to use up some of those key add-ons. I'd be okay with dull keys as well, but I don't think they should open the hatch. They should just be a more durable broken key, in my opinion. That would make it very unlikely that someone finds a (useable) key in the match and gets an easier escape because only the ultra rare key would remain.

    Totally with you on the maps.
  • Crythor
    Crythor Member Posts: 296

    @Peanits said:
    To be fair, in order for the entire team to leave early, they have to power all five generators. At that point they're just saving themselves ~20 seconds from opening the gates, but they'd likely spend far more time looking for a silent closed hatch and trying to lead the rest of the survivors to it.

    But with that said, I'm totally down for a key/mori/ultra rare nerf. I'd rather the winner be determined by skill instead of who brought the biggest guns.

    You are totally right that for a 4 man escape (which wont happen much anyway) they would need to do all gens. However its a pretty likely scenario to get 3 gens done and do a 2 man escape (after you already killed 2) via a dull/skeleton key one of them found in a chest. While it was a problem before the update aswell, it is much more likel now. And i think escapes you get from being lucky with the chest rng shouldnt be a thing.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    edited January 2019
    Peanits said:
    To be fair, in order for the entire team to leave early, they have to power all five generators. At that point they're just saving themselves ~20 seconds from opening the gates, but they'd likely spend far more time looking for a silent closed hatch and trying to lead the rest of the survivors to it.

    But with that said, I'm totally down for a key/mori/ultra rare nerf. I'd rather the winner be determined by skill instead of who brought the biggest guns.
    3 gens are nearly always getting done after the first 1-3 chases. With a key and 1-2 dead survivors you get the early crutch escape. Not with all, but with 2-3 Survivors. That's the issue here. Idc if all 4 escape with the hatch cuz if the gates are open it's over anyway. But escaping with gens up? what can you do against this as killer? I'm already dodging every lobby with a key and now I have to be prepared and sweat my ass off to kill them before 3 gens pop instead of 5? While it's already really hardcore to kill 3 Survivors with any other Killer than Nurse, billy, spirit? Ridiculous don't you think so?
  • Maj33y
    Maj33y Member Posts: 236
    I agree with this even I prefer to play as a survivor .. When you play as a killer and you get 1 kill .. Hatch Spawns and the rest of players escape because they found a dull/skeleton key in a chest is an utter bullshit . 

    I'm not against increasing the rarity of Chest items but it shouldn't spawn Keys too often or else it'd break the game . 

    But it is the same on both sides those Rare / ultra rare items percentage seem to be very high for both killer and survivor

    Esp that Survivors can bring keys too if they wanted to.
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Peanits said:
    thesuicidefox said:

    Yea keys specifically should be toned down just because of what they do.

    IMHO Dull Keys shouldn't even be a thing. Neither should Broken Keys. Skeleton Keys should be the only keys in the game.

    The make Rainbow Map a purple rarity, remove the normal Map and all the add-ons that let you track different stuff (they are all worthless anyway). Add a few more add-ons to increase charges. That would be a lot better overall.

    I'm okay with broken keys. They can't open the hatch so it's basically just for the add-ons. It's neat to have a little extra aura reading every once in a while and it doesn't really break the game. Plus you get to use up some of those key add-ons. I'd be okay with dull keys as well, but I don't think they should open the hatch. They should just be a more durable broken key, in my opinion. That would make it very unlikely that someone finds a (useable) key in the match and gets an easier escape because only the ultra rare key would remain.

    Totally with you on the maps.

    Broken Keys are worthless. The aura reading can be done with perks like Bond way better. Blood Amber uses the charges way too fast to be any sort of useful on Broken Keys. There really is no point to them if they can't open the hatch, that is the whole purpose of a key. Whenever I find one of these in a chest I leave it. It's not even worth taking. I'd rather have a white medkit.

    Keys should open the hatch. That is their purpose. Skeleton Key should be the only key in the game, being ultra rare and such makes it a cost-reward sort of thing. Dull Keys are just a cheaper version of that which can also now be found in chests very easily.

    It would make a lot more sense to remove Broken and Dull keys, adjust the Maps as I suggested before, and leave the chest drops the way they are. Then Skeleton Keys would be a very rare thing like they are supposed to, and you have a chance to get a Map that's actually useful.

  • powerbats
    powerbats Member Posts: 7,068

    Just an fyi dull keys have always had the possibility of spawning in hatches before when someone used a luck offering and I can remember getting several over 7 months ago from Vigo's offerings. It was usually a Hag match where a flashlight would've been much nicer.

  • Crythor
    Crythor Member Posts: 296

    @powerbats said:
    Just an fyi dull keys have always had the possibility of spawning in hatches before when someone used a luck offering and I can remember getting several over 7 months ago from Vigo's offerings. It was usually a Hag match where a flashlight would've been much nicer.

    1. I am not talking about luck offerings they currently dont affect chests and werent changed in the patch. What was changed are the chests so they drop more rare items more likely (like during the winter event)

    2. Yes you could get dull keys from chests before (which was a problem then already since it allows early escapes through randomness) but now its much much more likely to get them. I get them very frequently and this is bad.