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“Killer Concept Proposal: The Chronomancer (Time Manipulation Killer)”

Hello Behaviour Interactive Team and fellow players,  I’d like to share a killer concept idea called “The Chronomancer”, a time manipulation killer. This killer introduces unique abilities and strategic gameplay that I believe would offer a fresh and exciting experience to Dead by Daylight. Below is the detailed proposal:

Killer Overview

Name: The Chronomancer

Speed: 4.6 m/s

Terror Radius: 24m

Height: Tall

Special Ability: Temporal Preservation

1. Residual Slashes

•The killer’s basic attack does not deal direct damage but creates a “Residual Slash.”

•Residual Slashes:

•Activate 3 seconds after being placed, dealing damage.

•Cannot exist within 6m of another Slash.

•Auto-destroy after 30 seconds.

•When destroyed, all survivors within 24m gain a 30% hindrance (movement, repair, healing speed) for 30 seconds.

2. Unstable Spacetime (Detonation Ability)

•The killer can detonate all Residual Slashes at will:

•Survivors hit gain 1 stack of Residual Slash damage.

•Reveals survivors’ auras within the Slash radius for 5 seconds.

•Cooldown: 45 seconds.

3. Butterfly Effect

•The killer can target a specific survivor:

•The survivor gains 1 stack of Residual Slash damage.

•All generators within 48m of the targeted survivor regress by 15%.

•Cooldown: 70 seconds.

4. Time Freeze

•All survivors are frozen for 8 seconds (no movement, repairs, or actions).

•The killer gains:

30% haste.

•Residual Slash damage increased to 2 stacks.

•Slash cooldown reduced to 2 seconds (normally 3 seconds).

•Cooldown: 60 seconds.

5. Relativity Spacetime (Passive Ability)

•At 360 seconds (6 minutes), all survivors receive 3 stacks of Residual Slash damage.

•At 720 seconds (12 minutes), all survivors receive 4 stacks.

Unique Perks

1. Chronostasis

•When a survivor sees the killer’s aura:

•They gain a 10% hindrance to movement and repair speeds for 20 seconds.

•The survivor becomes highlighted (red aura visible to the killer).

•Cooldown: 45 seconds.

2. Dimensional Transcendence

•The killer marks the first locker they open, which becomes visible with a yellow aura.

•Upon opening a second locker, the killer teleports to the marked locker.

•Does not activate if a survivor is hiding or if the killer is reloading.

•After teleporting, the killer gains a 2% haste for 5 seconds.

•Usable twice per trial.

•Cooldown: 120 seconds.

3. Irrevocable Tragedy

•Survivors who heal become afflicted with a random debuff 10 seconds after healing:

9% slower repair speeds and 6% slower movement.

Revealed in red aura and gains exposed status.

15% slower healing speeds.

Deafened (cannot hear heartbeats, skill check sounds, etc.).

•Survivors who experience this debuff also suffer a permanent penalty:

•Skill checks become reversed and increase in frequency, speed, and difficulty by 25%.

Visual Design and Sounds

Appearance:

A warped, humanoid figure with glowing temporal rifts across its body. Each attack creates visible time distortions.

Sound:

•Terror radius contains distorted ticking sounds.

•Residual Slashes emit a faint, clock-like echo when placed.

Thank you for taking the time to read my proposal. I believe this concept adds strategic depth and a fresh gameplay experience to Dead by Daylight. I welcome any feedback or suggestions from the community and developers.