“Killer Concept Proposal: The Chronomancer (Time Manipulation Killer)”
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Hello Behaviour Interactive Team and fellow players, I’d like to share a killer concept idea called “The Chronomancer”, a time manipulation killer. This killer introduces unique abilities and strategic gameplay that I believe would offer a fresh and exciting experience to Dead by Daylight. Below is the detailed proposal:
Killer Overview
•Name: The Chronomancer
•Speed: 4.6 m/s
•Terror Radius: 24m
•Height: Tall
Special Ability: Temporal Preservation
1. Residual Slashes
•The killer’s basic attack does not deal direct damage but creates a “Residual Slash.”
•Residual Slashes:
•Activate 3 seconds after being placed, dealing damage.
•Cannot exist within 6m of another Slash.
•Auto-destroy after 30 seconds.
•When destroyed, all survivors within 24m gain a 30% hindrance (movement, repair, healing speed) for 30 seconds.
2. Unstable Spacetime (Detonation Ability)
•The killer can detonate all Residual Slashes at will:
•Survivors hit gain 1 stack of Residual Slash damage.
•Reveals survivors’ auras within the Slash radius for 5 seconds.
•Cooldown: 45 seconds.
3. Butterfly Effect
•The killer can target a specific survivor:
•The survivor gains 1 stack of Residual Slash damage.
•All generators within 48m of the targeted survivor regress by 15%.
•Cooldown: 70 seconds.
4. Time Freeze
•All survivors are frozen for 8 seconds (no movement, repairs, or actions).
•The killer gains:
•30% haste.
•Residual Slash damage increased to 2 stacks.
•Slash cooldown reduced to 2 seconds (normally 3 seconds).
•Cooldown: 60 seconds.
5. Relativity Spacetime (Passive Ability)
•At 360 seconds (6 minutes), all survivors receive 3 stacks of Residual Slash damage.
•At 720 seconds (12 minutes), all survivors receive 4 stacks.
Unique Perks
1. Chronostasis
•When a survivor sees the killer’s aura:
•They gain a 10% hindrance to movement and repair speeds for 20 seconds.
•The survivor becomes highlighted (red aura visible to the killer).
•Cooldown: 45 seconds.
2. Dimensional Transcendence
•The killer marks the first locker they open, which becomes visible with a yellow aura.
•Upon opening a second locker, the killer teleports to the marked locker.
•Does not activate if a survivor is hiding or if the killer is reloading.
•After teleporting, the killer gains a 2% haste for 5 seconds.
•Usable twice per trial.
•Cooldown: 120 seconds.
3. Irrevocable Tragedy
•Survivors who heal become afflicted with a random debuff 10 seconds after healing:
•9% slower repair speeds and 6% slower movement.
•Revealed in red aura and gains exposed status.
•15% slower healing speeds.
•Deafened (cannot hear heartbeats, skill check sounds, etc.).
•Survivors who experience this debuff also suffer a permanent penalty:
•Skill checks become reversed and increase in frequency, speed, and difficulty by 25%.
Visual Design and Sounds
•Appearance:
A warped, humanoid figure with glowing temporal rifts across its body. Each attack creates visible time distortions.
•Sound:
•Terror radius contains distorted ticking sounds.
•Residual Slashes emit a faint, clock-like echo when placed.
Thank you for taking the time to read my proposal. I believe this concept adds strategic depth and a fresh gameplay experience to Dead by Daylight. I welcome any feedback or suggestions from the community and developers.