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Invocation need a change

Autharia
Autharia Member Posts: 411
edited November 28 in Feedback and Suggestions

Currently Invocations are more harmful for the team to take then not and don't synergize with the other perks of the survivors they come on. Both survivors that have Invocations also have self heal type perks that are completely negated by it. They take a minute of time to activate and the extra time to find the basement if you don't spawn on it.

To fix it so they may get some play and don't hurt anyone trying adept for those survivors. Making it inflict deep wounds on completion instead of breaking for the rest of the match. They would have to take extra time to cleanse the wounds but then they could at lest use the self heals they have also.

Comments

  • SoGo
    SoGo Member Posts: 1,384

    I agree they need changes.

    But Deep Wound is too little of a drawback.

    Instead, it should be specific to each perk.

    My opinion is that Weaving Spiders should have Exposed, and Treacherous Crows should have Oblivious.

    Additional changes are removing the terror radius requirement from TC and making it so WS postpones it's effect if a gen is blocked, similarly to old Adrenaline.