The HUD for survivors needs improvement for "healed progress"

Let's say in solo Q, I'm working on a gen, could be the last gen to pop, and a teammate comes to me and begs for heal. What usually we tend to assume is that they need a full heal, so we want to focus the gen instead of healing. But that survivor could very well be like 90% healed, in which case healing first would be the right call.

In a SWF, survivors can communicate like "hey I'm almost healed", but in solo Q you can't tell. Being able to see the heal progress even when the survivor is not currently being healed would do wonders. Even in chases and other situations. Being able to tell that someone is 1 second of healing away from full health would mean so much.

I really hope you consider this addition. SWFs on comms already have this info, and giving it to solo Q players would further bridge the gap between the SWFs with comms and solo Q, and make the balancing of the game easier. (and ease the suffering in solo Q)