People who use hatch
People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?
It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced.
People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end..
The hatch to me in a noob escape (Only if they didnt even earn it in the first place)
What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen?
The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!
Comments
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Ok. Get rid of the hatch. Do it! You'll see how fun the game is when I'm the only person left, there's 2 gens left to do, and I won't touch them, and I won't quit.
It'll become a contest of "who's willing to DC first," and THAT is bad game design.
Also, "earning it" is a foolish way to look at it. And play some survivor yourself: 2 gens left to do, you and one other person left, who just got hooked. What are you going to do, go for the hooked person, and tell the killer exactly where both of you are, work on generators while trying not to be found for 160 seconds (noting that hook time only last 120 seconds at maximum)?
And the hatch doesn't open or show up for a particular individual (or not). It is based purely on how many generators are completed VS how many survivors are left alive. In order for it to be visible, there must be one more generator completed than living survivors. In order for it to open, there must also only be one survivor left in the trail.
And recording people's names (which they can change at the drop of a hat, note) for simply taking the best tactical option? Seems a tad unreasonable, but hey, you do you. I only do that for people that I'm 100% convinced are cheating (IE, manipulating lag, working with killer (though that was only one time, and incredibly obvious), etc)
The hatch standoff does need addressing. But that's it, other than that, the hatch mechanic is perfectly fine. And I'm saying that as someone who's played hundreds of hours on both sides.
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Stubbsyefc1 said:
People who use the hatch for a free escape is labeled a "noob"
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How is it bad to remove the hatch, It shouldnt even be in the game in the first place, Its a free escape... and i link there profiles so what you on about? lol.
Yes, They should earn the hatch, Giving them a free escape is bad desigh and you know it.., They spam heal anyways, Its ridiculous..
What about putting something else in the game instead of the hatch, Like the gens but its small, it makes it fair, Jumping into the hatch when you well know you should be dead then after the game they disrespect you.
I did face a cheater aswell, He instant healed everytime i was about to down him and i hit him so many times it was like #########, Game took about 45 mins to a hour... It was the most annoying game iv played so far and yes i did kill him, I camped him because he was so toxic in the game.. and i bet he hasnt even been banned, Noone can be that good with cheats xD
The hatch is a noob escape and i will always say it.
The survivors in this game get most things, They disrespect you and the funny thing is they are not even scared off you, At the gate they point and everything at you...
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Stubbsyefc1 said:
How is it bad to remove the hatch, It shouldnt even be in the game in the first place, Its a free escape...
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@Vietfox said:
Stubbsyefc1 said:People who use the hatch for a free escape is labeled a "noob"
Just because you say so.
Just because it's true, Just proves how bad they are at the game, Hook them twice and they are alive at the end and they use the hatch, Yeah shouldnt even work like that.
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Hmmmm... you're mad if someone gets the hatch. You feel entitled to a 4k every game even though a 3k is fine. Use whispers and.
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@Poweas said:
Hmmmm... you're mad if someone gets the hatch. You feel entitled to a 4k every game even though a 3k is fine. Use whispers and.The hatch is op and it needs to be gone or rework it..
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@Stubbsyefc1did you even bother to read Chrona's reply? Guy has some legit points.2
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sounds like you want 4k kill every game or you feel cheated. Which is not how this game works. Like @Poweas said 3k kills is just as good.This game is meant to be fun on both sides.If the survivor finds the hatch before you do they earned it .
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If you couldn't hook them, they earned the hatch. Earn your 4k.4
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Killer gets 3 kills. Killer then complains about 1 survivor escaping via the hatch. Me: Who gives AF? You got 3 kills and you still ranked up. If survivor finds hatch first and escape... GG! On to the next game buddy.3
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A lot about the endgame isn't fun to both sides. The hatch standoff is basically a contest on who can wait the longest. So, whoever gets bored first. What you're saying makes little sense, though. Getting the hatch only makes you a "noob" if you're camping it and do nothing to contribute to the team. Whether someone's been hooked never or three times has little to no say on if they "deserve" the hatch, though. It's quite petty and childish to camp and tunnel someone 'cause they got hatch in a previous game.
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One thing i can agree here.
We play a game where killers are afraid of survivors ... not the opposite, sadly.0 -
Lol OP is mad cuz he didn't get a 4k, only a 3k which is pathetic and makes him a really bad killer who should git gud.
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@rafajsp said:
One thing i can agree here.
We play a game where killers are afraid of survivors ... not the opposite, sadly.Hi. I'm afraid of good killers (as in people who play them well). This game really isn't like your typical "ah, scary monster, I'm so scared" kind of games, though. It's more like a thriller. Sneaking around and hiding can really get you into the mood, but you can't expect survivors to be scared of you if you're predictable. I love tense games where you're forced to walk around and sneak. Myers has some really fun, scary add-ons. Wraith does, too, I do believe.
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@Stubbsyefc1 said:
People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced.
People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end..
The hatch to me in a noob escape (Only if they didnt even earn it in the first place)
What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen?
The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!
O.o why not just slug...
I find that if I slug and walk away kinda they will go for a save 9 times out of 10. U just reslug the one and chase the other.1 -
@Cardgrey said:
@Stubbsyefc1 said:
People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced.
People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end..
The hatch to me in a noob escape (Only if they didnt even earn it in the first place)
What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen?
The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!
O.o why not just slug...
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@Stubbsyefc1 said:
People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?
It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced. People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end.. The hatch to me in a noob escape (Only if they didnt even earn it in the first place) What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen? The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!
O.o why not just slug...
Too much work mate.
Sad thing is it’s not....
The rules are clear. U adapt or one gets out...0 -
@Cardgrey said:
@Stubbsyefc1 said:
People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?
It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced. People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end.. The hatch to me in a noob escape (Only if they didnt even earn it in the first place) What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen? The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!
O.o why not just slug...
Too much work mate.
Sad thing is it’s not....
The rules are clear. U adapt or one gets out...0 -
@LTrovao said:
The survivors need that easy win. They are cry babies. It was proven when closing the hatch was being tested and they just cried and cried.It needs a rework urgently, but since it heavily help survivors, I doubt it will happen.
The only ones crying here are the entitled whiny killers like you since before the person simply would go hide forever. So because killers complained it got changed and you could just GO EARN THAT 4TH KILL !!!!
Now for some logic and some simple facts.
Fact: The hatch can't spawn unless gens are done minimum of 2 and then only 1 person is left.
Logic: Since gens must be done in order for the hatch to spawn that means it's not a free escape since something had to be earned in order for it to spawn.
Fact: The survivor has to find the hatch before the killer and get in without being grabbed if the killer is chasing them or already camping it.
Logic: Since the survivor has to get in without being grabbed it's not a free escape because you can still grab them and or down them before they get to it.
Fact: So unless you're letting them get to the hatch and not trying to stop them that means that it's not a free escape.
Logic: Now since we've established that the only way it becomes a free escape is if you let them take it without trying to stop them.
This concludes today's lesson in facts and logic which both seem to be missing from yours and the op's posts.
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@Vietfox said:
@Cardgrey said:
@Stubbsyefc1 said: People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?
It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced. People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end.. The hatch to me in a noob escape (Only if they didnt even earn it in the first place) What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen? The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all! O.o why not just slug...
Too much work mate.
Sad thing is it’s not....
The rules are clear. U adapt or one gets out...
Yeah i know, difficult part is to "convince" them 😂
Ha just get them in discord or psn/xbone chat and u
Push your push to talk button and u say...
Git gud kid your ######### terrible =p1 -
fluffybunny said:
A lot about the endgame isn't fun to both sides. The hatch standoff is basically a contest on who can wait the longest. So, whoever gets bored first. What you're saying makes little sense, though. Getting the hatch only makes you a "noob" if you're camping it and do nothing to contribute to the team. Whether someone's been hooked never or three times has little to no say on if they "deserve" the hatch, though. It's quite petty and childish to camp and tunnel someone 'cause they got hatch in a previous game.
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@redsopine01 said:
fluffybunny said:A lot about the endgame isn't fun to both sides. The hatch standoff is basically a contest on who can wait the longest. So, whoever gets bored first. What you're saying makes little sense, though. Getting the hatch only makes you a "noob" if you're camping it and do nothing to contribute to the team. Whether someone's been hooked never or three times has little to no say on if they "deserve" the hatch, though. It's quite petty and childish to camp and tunnel someone 'cause they got hatch in a previous game.
Question by that loigic wouldant he then come under griefing as he is going out his way to ruin somone game over multiple games
If it’s back to back to back yea I’d agree but if it’s different days it’s a lot harder to prove.
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Complains that survivors don't earn the hatch.
Thinks that the 4th kill should just be handed to him.
Hmmm... something seems off here.
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@powerbats said:
@LTrovao said:
The survivors need that easy win. They are cry babies. It was proven when closing the hatch was being tested and they just cried and cried.It needs a rework urgently, but since it heavily help survivors, I doubt it will happen.
The only ones crying here are the entitled whiny killers like you since before the person simply would go hide forever. So because killers complained it got changed and you could just GO EARN THAT 4TH KILL !!!!
Now for some logic and some simple facts.
Fact: The hatch can't spawn unless gens are done minimum of 2 and then only 1 person is left.
Logic: Since gens must be done in order for the hatch to spawn that means it's not a free escape since something had to be earned in order for it to spawn.
Fact: The survivor has to find the hatch before the killer and get in without being grabbed if the killer is chasing them or already camping it.
Logic: Since the survivor has to get in without being grabbed it's not a free escape because you can still grab them and or down them before they get to it.
Fact: So unless you're letting them get to the hatch and not trying to stop them that means that it's not a free escape.
Logic: Now since we've established that the only way it becomes a free escape is if you let them take it without trying to stop them.
This concludes today's lesson in facts and logic which both seem to be missing from yours and the op's posts.
Sad thing is while it does take some work. It’s not impossible to 4K. So I agree with u bats 🦇.
Want to say if u slug one and u need more time dribble till they get up. And try again by finding the other and reslug. U might be in a better spot to 4K.1 -
A mechanic like the hatch is fine but I think the requirements for it need adjustments.
Every survivor should have to earn the hatch, 2 generators as 4 Survivors is way too easy to get. In exchange, if the Survivor actually manages to earn the hatch, it should be a free escape with no counterplay.
Maybe a time frame in which the last Survivor has to survive and then the hatch opens? Killer wouldn't be able to grab Survivors at that point.
Or add bone fragments that the Survivor has to find to open the hatch. They could find the fragments at the hooks where people got sacrificed or at their corpse when they got morid / bleed out. To avoid camping those hooks / corpses, it would require one fragment less than totally available.
This would require a somewhat skillful playstyle in the end but at the same time allows Killers to end the match before they can use the Hatch. May the better player win.
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@PiiFree said:
A mechanic like the hatch is fine but I think the requirements for it need adjustments.Every survivor should have to earn the hatch, 2 generators as 4 Survivors is way too easy to get. In exchange, if the Survivor actually manages to earn the hatch, it should be a free escape with no counterplay.
Maybe a time frame in which the last Survivor has to survive and then the hatch opens? Killer wouldn't be able to grab Survivors at that point.
Or add bone fragments that the Survivor has to find to open the hatch. They could find the fragments at the hooks where people got sacrificed or at their corpse when they got morid / bleed out. To avoid camping those hooks / corpses, it would require one fragment less than totally available.
This would require a somewhat skillful playstyle in the end but at the same time allows Killers to end the match before they can use the Hatch. May the better player win.
Hatch is needed sadly or else people would stall or dc and people would still complain... that said with the exception of dcing killer has control of the hatch game. How would u feel if u killed 3 and the 4th always dced?
Hatch just needs a rework...1 -
@PiiFree said:
A mechanic like the hatch is fine but I think the requirements for it need adjustments.Every survivor should have to earn the hatch, 2 generators as 4 Survivors is way too easy to get. In exchange, if the Survivor actually manages to earn the hatch, it should be a free escape with no counterplay.
Maybe a time frame in which the last Survivor has to survive and then the hatch opens? Killer wouldn't be able to grab Survivors at that point.
Or add bone fragments that the Survivor has to find to open the hatch. They could find the fragments at the hooks where people got sacrificed or at their corpse when they got morid / bleed out. To avoid camping those hooks / corpses, it would require one fragment less than totally available.
This would require a somewhat skillful playstyle in the end but at the same time allows Killers to end the match before they can use the Hatch. May the better player win.
You have no idea how the hatch works, clearly. You should not be commenting on this.
Hatch SPAWNS if gens done = Survivors+1
So if 4 survivors are alive, all 5 gens must be done
If 3 survivors are alive 4 gens need to be done
If 2 survivors are alive 3 gens need to be done
If 1 survivor is alive 2 gens have to be done.Can you at least learn basic mechanics before saying "survivors have to earn it" LUL.
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@SenzuDuck said:
@PiiFree said:
A mechanic like the hatch is fine but I think the requirements for it need adjustments.Every survivor should have to earn the hatch, 2 generators as 4 Survivors is way too easy to get. In exchange, if the Survivor actually manages to earn the hatch, it should be a free escape with no counterplay.
Maybe a time frame in which the last Survivor has to survive and then the hatch opens? Killer wouldn't be able to grab Survivors at that point.
Or add bone fragments that the Survivor has to find to open the hatch. They could find the fragments at the hooks where people got sacrificed or at their corpse when they got morid / bleed out. To avoid camping those hooks / corpses, it would require one fragment less than totally available.
This would require a somewhat skillful playstyle in the end but at the same time allows Killers to end the match before they can use the Hatch. May the better player win.
You have no idea how the hatch works, clearly. You should not be commenting on this.
Hatch SPAWNS if gens done = Survivors+1
So if 4 survivors are alive, all 5 gens must be done
If 3 survivors are alive 4 gens need to be done
If 2 survivors are alive 3 gens need to be done
If 1 survivor is alive 2 gens have to be done.Can you at least learn basic mechanics before saying "survivors have to earn it" LUL.
You're one big embarrassment, you didn't even read my post nor the actual OP.
If you read OP you'd have realized that they're talking about the 4th survivors free escape, which always requires 2 gens to get. I'm not stupid, I know how the hatch works but the actual hatch spawn mechanics are totally irrelevant to my post.
Post edited by Mandy on1 -
@Cardgrey said:
@PiiFree said:
A mechanic like the hatch is fine but I think the requirements for it need adjustments.Every survivor should have to earn the hatch, 2 generators as 4 Survivors is way too easy to get. In exchange, if the Survivor actually manages to earn the hatch, it should be a free escape with no counterplay.
Maybe a time frame in which the last Survivor has to survive and then the hatch opens? Killer wouldn't be able to grab Survivors at that point.
Or add bone fragments that the Survivor has to find to open the hatch. They could find the fragments at the hooks where people got sacrificed or at their corpse when they got morid / bleed out. To avoid camping those hooks / corpses, it would require one fragment less than totally available.
This would require a somewhat skillful playstyle in the end but at the same time allows Killers to end the match before they can use the Hatch. May the better player win.
Hatch is needed sadly or else people would stall or dc and people would still complain... that said with the exception of dcing killer has control of the hatch game. How would u feel if u killed 3 and the 4th always dced?
Hatch just needs a rework...I get the feeling that you guys don't even read what people type before posting your responses?
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@PiiFree said:
@SenzuDuck said:
@PiiFree said:
A mechanic like the hatch is fine but I think the requirements for it need adjustments.Every survivor should have to earn the hatch, 2 generators as 4 Survivors is way too easy to get. In exchange, if the Survivor actually manages to earn the hatch, it should be a free escape with no counterplay.
Maybe a time frame in which the last Survivor has to survive and then the hatch opens? Killer wouldn't be able to grab Survivors at that point.
Or add bone fragments that the Survivor has to find to open the hatch. They could find the fragments at the hooks where people got sacrificed or at their corpse when they got morid / bleed out. To avoid camping those hooks / corpses, it would require one fragment less than totally available.
This would require a somewhat skillful playstyle in the end but at the same time allows Killers to end the match before they can use the Hatch. May the better player win.
You have no idea how the hatch works, clearly. You should not be commenting on this.
Hatch SPAWNS if gens done = Survivors+1
So if 4 survivors are alive, all 5 gens must be done
If 3 survivors are alive 4 gens need to be done
If 2 survivors are alive 3 gens need to be done
If 1 survivor is alive 2 gens have to be done.Can you at least learn basic mechanics before saying "survivors have to earn it" LUL.
You're one big embarrassment, you didn't even read my post nor the actual OP.
If you read OP you'd have realized that they're talking about the 4th survivors free escape, which always requires 2 gens to get. I'm not stupid, I know how the hatch works but the actual hatch spawn mechanics are totally irrelevant to my post.
Well done looking like a fool, as if doing that live on stream wasn't enough
Your comment literally says "2 generators as 4 survivors is easy to get"
I like how you have to personally attack my streams, clearly shows you're a reasonable adult.
If you only get 2 gens done, and the killer manages to kill 3 people AND you stay alive during that onslaught, it isn't really a "free" escape.
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They should put hatch closing in the game so it's 1st come 1st serve. Dunno why they got scared of pesky survivor mains crying about hatch closing. Until there is a different end game give us hatch closing. (or put it so hatch is opened for 2,5 mins and then closes automatically) that would prevent "hatch standoffs" (it's just killer will hit me or dc, i won't jump in before that) and the hatch opens when another gen is done. That would be fair. it just respawns on different part of the map (not 20m around the done gen).
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SenzuDuck said:
@PiiFree said:
@SenzuDuck said:
@PiiFree said:
A mechanic like the hatch is fine but I think the requirements for it need adjustments.Every survivor should have to earn the hatch, 2 generators as 4 Survivors is way too easy to get. In exchange, if the Survivor actually manages to earn the hatch, it should be a free escape with no counterplay.
Maybe a time frame in which the last Survivor has to survive and then the hatch opens? Killer wouldn't be able to grab Survivors at that point.
Or add bone fragments that the Survivor has to find to open the hatch. They could find the fragments at the hooks where people got sacrificed or at their corpse when they got morid / bleed out. To avoid camping those hooks / corpses, it would require one fragment less than totally available.
This would require a somewhat skillful playstyle in the end but at the same time allows Killers to end the match before they can use the Hatch. May the better player win.
You have no idea how the hatch works, clearly. You should not be commenting on this.
Hatch SPAWNS if gens done = Survivors+1
So if 4 survivors are alive, all 5 gens must be done
If 3 survivors are alive 4 gens need to be done
If 2 survivors are alive 3 gens need to be done
If 1 survivor is alive 2 gens have to be done.Can you at least learn basic mechanics before saying "survivors have to earn it" LUL.
You're one big embarrassment, you didn't even read my post nor the actual OP.
If you read OP you'd have realized that they're talking about the 4th survivors free escape, which always requires 2 gens to get. I'm not stupid, I know how the hatch works but the actual hatch spawn mechanics are totally irrelevant to my post.
Well done looking like a fool, as if doing that live on stream wasn't enough
Your comment literally says "2 generators as 4 survivors is easy to get"
I like how you have to personally attack my streams, clearly shows you're a reasonable adult.
If you only get 2 gens done, and the killer manages to kill 3 people AND you stay alive during that onslaught, it isn't really a "free" escape.
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@SenzuDuck said:
Your comment literally says "2 generators as 4 survivors is easy to get"If you manage to repair 2 generators as 4 Survivors, the last survivor has the possibility to escape through the hatch. Regardless if that last Survivor actually contributed in ANY way to that, they'll get the chance to take the hatch, so it's not always earned. It doesn't take a huge amount of brain cells to come to this conclusion with the information I gave you.
I'm indeed a reasonable adult - you attacked me first by discrediting my opinionbased on an blatant assumption you made, to which I reacted in a reasonable and honest way. The difference between you and me is that I know you, but you don't know me.
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@PiiFree said:
@SenzuDuck said:
Your comment literally says "2 generators as 4 survivors is easy to get"If you manage to repair 2 generators as 4 Survivors, the last survivor has the possibility to escape through the hatch. Regardless if that last Survivor actually contributed in ANY way to that, they'll get the chance to take the hatch, so it's not always earned. It doesn't take a huge amount of brain cells to come to this conclusion with the information I gave you.
I'm indeed a reasonable adult - you attacked me first by discrediting my opinionbased on an blatant assumption you made, to which I reacted in a reasonable and honest way. The difference between you and me is that I know you, but you don't know me.
I just don’t see the issue... slug and again with the exception of dcing hatch isn’t a issue.
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@PiiFree said:
@SenzuDuck said:
Your comment literally says "2 generators as 4 survivors is easy to get"If you manage to repair 2 generators as 4 Survivors, the last survivor has the possibility to escape through the hatch. Regardless if that last Survivor actually contributed in ANY way to that, they'll get the chance to take the hatch, so it's not always earned. It doesn't take a huge amount of brain cells to come to this conclusion with the information I gave you.
I'm indeed a reasonable adult - you attacked me first by discrediting my opinionbased on an blatant assumption you made, to which I reacted in a reasonable and honest way. The difference between you and me is that I know you, but you don't know me.
No disrespect intended
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Why the hatch is good:
It gives the last survivor an option to still escape and win the match.
Why the hatch is bad:
It encourages the killer to slug the second last survivor and then hunt down the last one.
What just artificial elongate the match, is unfun for the slugged one and a bit hopeless for the last standing survivor.
It encourages survivors to kill themselves to give their teammate the hatch. This is especially disgusting when they dc while the other one is on top of the hatch.
It enables an optional cancerous playstyle in which you only complete 2 gens and then hide until all the other gen are done and the gates are open or all your teammates are dead.
Alternative you use a key.
Key is especially problematic because a killer could successfully pull of a 3 gen strat and the survivors could just sneak out the hatch, thereby alter the entire game.
Hatch standoffs.0 -
@Cardgrey said:
I just don’t see the issue... slug and again with the exception of dcing hatch isn’t a issue.Indeed that's the solution for Killers, but what's the solution for Survivors? I'm looking at the hatch from both perspectives and while Killers do have an option to avoid a standoff, Survivors - apart from disconnecting - don't have one.
it sometimes happens that the last Survivor remaining indeed deserves the hatch, if they pushed through 2 gens while the rest of the team was just feeding hooks. In that case, the Survivor should have a fair chance to earn the hatch.
My suggestion is a way to help survivors earn the hatch without any counterplay left for the Killers but as expected, people here just read the name of a user and assume "ohhh it's a biased Killer mains opinion, let's just discredit them!". I'm not a Killer main btw, I'm just someone that tries to balance the game for everyone but SWFs.
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@PiiFree said:
@SenzuDuck said:
Your comment literally says "2 generators as 4 survivors is easy to get"If you manage to repair 2 generators as 4 Survivors, the last survivor has the possibility to escape through the hatch. Regardless if that last Survivor actually contributed in ANY way to that, they'll get the chance to take the hatch, so it's not always earned. It doesn't take a huge amount of brain cells to come to this conclusion with the information I gave you.
Ehh not really, you're not the first killer I've seen think only 2 gens needs to be done for hatch to spawn, it's not you're fault you don't know basic mechanics, I'm glad I could teach you.
I'm indeed a reasonable adult - you attacked me first by discrediting my opinionbased on an blatant assumption you made, to which I reacted in a reasonable and honest way. The difference between you and me is that I know you, but you don't know me.
"You know me" because you've seen 5 minutes of a stream, well done you really do know me. Imagine getting upset about being told how a mechanic works so you personally attack someone, I don't think you understand the difference, which is why you're struggling to understand how hatch works.
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It would be neat if there was some type of "evaluation" by the entity before a survivor can use the hatch. Like, if you only have bronze/non emblems (aside from survival, since it starts at iri and goes backward) and go for the hatch, the entity shuts it in your face. Basically you actually have to contribute to try for it in the first place.
There are a lot of problems with the hatch as a mechanic, but especially as survivor I can't stand when immersion players stake it out the second it spawns/first person dies and just avoids gens/saves. Especially when they get mad at people on the hook for not suiciding to give them the hatch they've been camping.
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@SenzuDuck said:
Ehh not really, you're not the first killer I've seen think only 2 gens needs to be done for hatch to spawn, it's not you're fault you don't know basic mechanics, I'm glad I could teach you.You're exactly the type of user I try to avoid having contact with. "You're not the first KILLER" - assuming that I'm a Killer main.
@SenzuDuck said:
"You know me" because you've seen 5 minutes of a stream, well done you really do know me. Imagine getting upset about being told how a mechanic works so you personally attack someone, I don't think you understand the difference, which is why you're struggling to understand how hatch works.I already explained to you that you started to attack me but good job trying to deny it.
And no, I actually used to watch you quite often like one year ago (or even longer ago) back when you had 5 viewers on average. Until we faced each other and you felt the need to talk about that salty tryhard killer that happened to be a follower of yours lol
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@PiiFree said:
@SenzuDuck said:
Ehh not really, you're not the first killer I've seen think only 2 gens needs to be done for hatch to spawn, it's not you're fault you don't know basic mechanics, I'm glad I could teach you.You're exactly the type of user I try to avoid having contact with. "You're not the first KILLER" - assuming that I'm a Killer main.
@SenzuDuck said:
"You know me" because you've seen 5 minutes of a stream, well done you really do know me. Imagine getting upset about being told how a mechanic works so you personally attack someone, I don't think you understand the difference, which is why you're struggling to understand how hatch works.I already explained to you that you started to attack me but good job trying to deny it.
And no, I actually used to watch you quite often like one year ago (or even longer ago) back when you had 5 viewers on average. Until we faced each other and you felt the need to talk about that salty tryhard killer that happened to be a follower of yours lol
Well, thank god you don't watch me anymore, can't stand petty people with a grudge over video games.
Once you've learnt the mechanics then we can have a real big boy conversation
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I'm ok with hatch closing mechanics. It's completely possible for the last Survivor to repair 2 or even 3 gens by themselves if they are a ninja master.
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@SenzuDuck said:
Well, thank god you don't watch me anymore, can't stand petty people with a grudge over video games.Once you've learnt the mechanics then we can have a real big boy conversation
Perfect, so I hope you won't comment on my posts ever again to avoid initiating a conversation between you and me. Thanks and have a nice day
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@MaxiferPriest said:
They should put hatch closing in the game so it's 1st come 1st serve. Dunno why they got scared of pesky survivor mains crying about hatch closing. Until there is a different end game give us hatch closing. (or put it so hatch is opened for 2,5 mins and then closes automatically) that would prevent "hatch standoffs" (it's just killer will hit me or dc, i won't jump in before that) and the hatch opens when another gen is done. That would be fair. it just respawns on different part of the map (not 20m around the done gen).Ah yes the pesky survivors main insult nonsense may'be they scrapped it because it didn't work they way they wanted and you'd just go back to hide and seek.
Perhaps instead of only looking at this from your entitled perspective look at it from both sides and see all the problems your sense of entitlement will cause.
Oh and before you start with the survivor main bs i've been a killer main for several months and yes i've hit rank 1 on both sides. I've got voer 1600 hours played, I know how to play the game, I don't endlessly loop, I don't ever use DS and or AD etc.
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@PiiFree said:
@SenzuDuck said:
Well, thank god you don't watch me anymore, can't stand petty people with a grudge over video games.Once you've learnt the mechanics then we can have a real big boy conversation
Perfect, so I hope you won't comment on my posts ever again to avoid initiating a conversation between you and me. Thanks and have a nice day
Didn't realise this was "your post".
Don't worry, few more years and you'll be an adult and get over petty video game grudges : (
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@SenzuDuck said:
Didn't realise this was "your post".Don't worry, few more years and you'll be an adult and get over petty video game grudges : (
Time to learn the difference between a post and a thread then, "big" boy.
And protip: if you want to avoid conversation with someone - replying on their posts is usually not a good way to achieve that as that's how you start a conversation
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@PiiFree said:
@SenzuDuck said:
Didn't realise this was "your post".Don't worry, few more years and you'll be an adult and get over petty video game grudges : (
Time to learn the difference between a post and a thread then, "big" boy.
And protip: if you want to avoid conversation with someone - replying on their posts is usually not a good way to achieve that as that's how you start a conversation
Threads and posts are the same thing, what you're doing is posting a comment OMEGALUL you don't post a post.
So not only have a taught you about the hatch mechanic, I've also taught you a new word. Maybe you should come over to my stream so I can teach you how to play killer as well?
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@PiiFree said:
@Cardgrey said:
I just don’t see the issue... slug and again with the exception of dcing hatch isn’t a issue.Indeed that's the solution for Killers, but what's the solution for Survivors? I'm looking at the hatch from both perspectives and while Killers do have an option to avoid a standoff, Survivors - apart from disconnecting - don't have one.
it sometimes happens that the last Survivor remaining indeed deserves the hatch, if they pushed through 2 gens while the rest of the team was just feeding hooks. In that case, the Survivor should have a fair chance to earn the hatch.
My suggestion is a way to help survivors earn the hatch without any counterplay left for the Killers but as expected, people here just read the name of a user and assume "ohhh it's a biased Killer mains opinion, let's just discredit them!". I'm not a Killer main btw, I'm just someone that tries to balance the game for everyone but SWFs.
Let the scub die and take the hatch... I’ve been cussed out cause I let someone die and I take the hatch...
as I don’t owe anyone a save...
If more then 1 gen is needed only a idiot would save play stealth and try for hatch...0