We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Secondary objectives
DNet89
Member Posts: 62
So this suggestion will probably seem a little out there but bare with me.
Generators will now take 100 seconds, Totems will now take 15 seconds, and Exit Gates will now take 30 seconds.
Now when you cleanse a Totem it will remove 4 charges off of all Generators and 3 charges off of both Exit Gates meaning Gens could get as low as 80 and The gates could only be 15 if you cleanse all 5 totems. (If the killer rekindles a Totem it restored the charges)
This suggestion is to incentivize secondary objectives. Certain perks might need to be adjusted.
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