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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Easy fix for hexes

This isn’t a perfect solution but it could help with some totems. It should be to where the specific hex totem doesn’t activate until the requirement of the perk is met.

Example if you have Ruin at the start of the game all 5 totems will be dull. If a survivor stops repairing a Gen one of the random totems will become a hex and apply the effects like normal. It could be so simple

  • Third seal activates after hitting the first survivor
  • Ruin after a survivor stops repairing
  • Devour hope after a survivor is unhooked
  • Lullaby after the first person is hooked
  • haunted grounds spawn by default
  • Thrill spawn by default
  • retribution spawn by default
  • Undying spawn by default
  • Blood favor after you injure someone
  • Crowd control after a survivor vaults a window
  • Plaything same as is
  • Pentimento same as is
  • face the darkness same as is
  • two can play same as is(with some buffs)
  • Wretched fate same as is

Little changes like this would actually make hex’s worth something cause they won’t get cleansed early & they naturally activate as you play the game. Would you want this to be added?

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