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Biggest problem DBD faces today

Hello,

I am shining light on this issue as someone with 2k hours in the game, hoping to provide feedback and remedies towards the largest issue that plagues DBD today. There needs to be a serious rework on how disconnecting from a game impacts the player who does said thing. It is now expected that I have a player give up or DC, but most commonly DC from a game. It is irregular for a full game to play out with all players still connected. When this happens, it creates an unfair advantage for the killer, rendering the entire rest of the trial to be less than fun. It is common when this happens you either have remaining players also give up, or give a "half effort" to try and force some fun time in. Regardless, this essentially is just a waste of time all other players must bare the consequences of for the lack of emotional strength from the individual who chooses to DC from poor play. One bad apple forces the entire trial experience to then suffer as a result. There needs to be a consequence drastic enough to encourage players to not DC as a result of their own mistake. In the current state of DBD, most trials result in a less than fun experience due to this.

Comments

  • SidneysBane1996
    SidneysBane1996 Member Posts: 859

    The three big issues DBD has:

    1. Too many perks that do nothing, both sides.
    2. Generator control is too weak on Killer side and too strong on Survivor side.
    3. The way you control things like tunnelling is perks, and those are just bandaid fixes.
    4. Competitive design trying to be casual.

  • Emeal
    Emeal Member Posts: 5,282

    I agree, it would be great if Survivors were unable sacrifice themselves on hook too.

    To do this, bHVR should make a system that if the game becomes into a dire state where survivors are losing, the Survivor should automatically fire off their unhook attempts. A Dire state would be if everyone is downed and you are hooked.

  • PhisixX
    PhisixX Member Posts: 6

    I tried Dead By Daylight again today. Unfortunately I was met with my first match having a 50% DC rate. 2nd match was 25%. Will go back to other games until this issue can be fixed

  • Tits
    Tits Member Posts: 376

    An example of the casual/competitive mindsets clashing every game, you bring healing perks because you like to support others. Killer proxy camps and tunnels right off the hook. Then slugs everyone else. (Apparently your fault for not bringing anti tunnel/slug perks or blinding items). So you bring a full loadout to combat someone trying to win just as hard. Next killer either gives up or disconnects because they arent able to catch you or something and the gens are flying.EVen when you play killer you probably start out casual just going for hooks, do a daily, maybe a challenge, and you end up with a ttv swat team literaly calling out your every fart like its a tournament. They fly out the gates t bagging and everything even though you played by the casual survivor rulebook. So you change ur loadout including noed or something to combat a swf and go all out. Not 1 generator done survivors swearing at u in the chat for tunneling or camping or 3 genning or slugging etc. Since every player on either side equips 1 of 2 mindsets they rarely ever create and equal fair game where everyone just enjoyed the match regardless of outcome.

  • bleep275
    bleep275 Member Posts: 340

    I think the game is pretty well balanced in my opinion, and that the biggest problem in DBD is the community by far. The dedicated survivor mains and killer mains create a painfully unproductive bias for both sides. every update is "survivor sided game" or "killer sided game", like they both cant be true lmao. This tied to the rising competitive mindset and meta-slaves, is a recipe for a miserable time. People are so desperate to win that they employ the most toxic strategies to do so, as if their only sense of enjoyment and validity comes at the cost of sweeping the opposing side and making them want to uninstall. Were it not for the goofy survivor squads and the cute killers with personality, I would rank this community worse than LoL.

    I wish there was a player rating system or separate queues to separate the comp kids and the people who just want to have fun.

    I dont blame people for DCing as often i feel the desire too, especially when someone is being tunneled or ive been on the ground slugged for most of the match. Or when the killer is just trying to have a chill match but they're paired with swf bully squads or comp teams acting like its an Esports tournament.

    I don't think someone should be forced to stay in a game that is making them miserable, I think the bots should just replace the person who quit and remove the DC penalty. Id rather a bot who will do gens, distract the killer, and break totems over someone who lets go on hook. If a killer wants to ruin somneones day by tunneling them out or making them unable to play by leaving them on the ground. Fine, they can do it with bots. Survivors aren't entitled to survive, but killers aren't entitled to their misery and vice versa.

    TLTR: The issue is the sweats and comp kids

  • JustElf
    JustElf Member Posts: 45

    Lmao, saying that generator controlling is weak on Killer's side???

  • SidneysBane1996
    SidneysBane1996 Member Posts: 859
    edited 1:49AM

    It got neutered because three Killers a year ago where too good at controlling gens and too many perks synergized to create an awful meta. Only about three Gen perks are considered meta strong, compare this to the multitude of ways Survivors can push gens faster, reduce charges, etc. There is even one that punishes the Killer for chasing the wrong Survivor with a buff to Survivor gen speed. That in addition to the fact Killers may only reduce the same gen 8 times, but Survivors can team up on Gens and bring items that boost repairs by up to 50-75%, then make those items last longer with charge adding items and recharge perks.

    Meanwhile on Killer side you have Pain Res, Pop, Grim Embrace, and arguably Surge - then you have Corrupt Intervention which only really works on some Killers and is much better on setup Killers, and THEN you have everything else - hexes that spawn poorly, stuff that messes with timing on checks that no Survivor should mess up if they know what they're doing, and I guess that one Ghostface addon.

    Yes, compared to what Survivors have been given to help with gens, what Killers have to help with gens is weaker. Arguably for the good reason that Killers overall are more powerful. Love how you cherrypicked the ONE item you wanted to use to make me look bad and ignored my other points, though…

  • SidneysBane1996
    SidneysBane1996 Member Posts: 859

    I pretty much agree with all of this, the issue is that the game is supposed to be casual and most people just wanna play a casual game, but the playerbase secretly is competitive and the game's design doesn't FEEL casual. Can you really blame people for becoming comp-minded in light of that?