We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Bhvr's recent twitter reply

I would sincerely hope they actually listen to the Chucky players who are frustrated about the recent changes to them and not ignore this issue for several months

Comments

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 117

    The irony of that statement is actually hilarious.

  • jasonq500
    jasonq500 Member Posts: 226

    His level of thinking is the exact same thing with the nerf, I know this cause I play him regularly, the nerf doesn't make him more skill full, the nerf makes him less enjoyable

  • Ayodam
    Ayodam Member Posts: 3,192

    more enjoyable for survivors who don’t have to deal with lose/lose situations because he was overtuned.

  • jasonq500
    jasonq500 Member Posts: 226

    That still happens, the nerf speed to Chucky didn't fixed these issues, all it does is make him less fun for both sides

  • IronKnight55
    IronKnight55 Member Posts: 2,979
    edited December 17

    Hopefully, they will fix him. I have just quit playing the game now.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 260

    I think they will end up reverting him. It was a bad change. But it will be in January

  • Equinox_One
    Equinox_One Member Posts: 59

    What?

    The issue isn't really a matter of power level. It's that a change was made, with zero testing or feedback permitted, that made him pre 'rework' Twins levels of clunky to play.

    Then, when asked about it, BHVR basically said 'lol sucks to be you, maybe take the hint and play another killer. Not open to feedback on this, sorry'.

    He wasn't overtuned. He had one decently strong tool in chase to make up for him having zero map presence. This is on par with the original Billy rework or the Skull Merchant changes.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784

    Hopefully they have a plan to make things like Ghostface's reveal more fair and consistent both sides, then. I'm sick of being seen through walls.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,047

    my feedback is that he is unfun to play. everything he is suppose to be good at. he under-performs to do effectively.

    1. He is suppose to be good at outplaying strong pallets with scamper because he is able to vault pallets but he is unable to do this effectively because his turning-rate post scamper does not reset and is wildly restrictive.
    2. He should have capacity to use his dash between loops like a long attack to gap-close distance but his movement speed makes him too slow to use his power between loops because survivors get to next pallet before he can dash towards them.
    3. The cooldown of his ability makes his power incredibly punishing to miss while hampering his ability to use his power for mobility or use it for its stealth purposes.

    Each of these point comes from his negative changes

    The first problem stems from them removing manual scamper without adjusting his turn-rate after performing a scamper in Slice & Dice. The second problem stems from his most recent change by reducing his movement speed by -50% in Slice & Dice. The most notorious change is 3rd change which increased his cooldown from 10→14 seconds which is making killer feel like a m1 killer with no ability for ages.

    If their any change that need reverting, its cooldown but other two changes are just as bad and reduce his fun factor. that is my feedback on Chucky. unfulfilling to play.

  • tjt85
    tjt85 Member Posts: 972

    I won't pretend to be a Chucky main or even to be all that skilled with him, but he is a Killer I enjoy playing and he doesn't feel all that different than before the nerf…

    I'd say he still feels stronger than before the removal of his Scamper (imho, the "nerf" that wasn't really a nerf. They just raised his skill floor a little and ironically made him an even more powerful Killer in skilled hands).

  • MechWarrior3
    MechWarrior3 Member Posts: 2,804

    We shall see - we give feedback but it’s not always heard. That or ignored.


    Still waiting for Houndmasters search ability larger.