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I have the fix for slugging
- Slugging is connected to a perk the killer has to take otherwise survivors get base kit unbreakable when the killer is more than 10 to 20 meters away
- Slugging is a power the killer has unlocked once the gen count reaches three
- Someone else got an idea?
Comments
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I'm good to have slugging as a perk if survivors have hatch as a perk lol.
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1: This is one of those changes that if the game had been designed around it from the beginning could have worked, but can't really go back on it.
2: I'm not sure of the specifics, but something like this could work, I'm just not sure how much impact it would have. Most of the complaints about slugging are the 'slug for the 4k' type suggestions.
3: Depends on what you want to fix. Rapidly accelerated bleedouts when all survivors but one are downed I think fixes a lot of problems.
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there better be much huger risk for bleed out than what there is now with the perks. i think a lot of slugging players already use knock out. so in someways, it is already perk dependant and kinda only has effect on soloq.
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Simple. If more than 50% of the remaining survivors (so one of the last two) are slugged, they get a 'bleed out' option.
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Slug for the 4k is fine. Got to do what you got to do. And having an instant bleed out option is fine if you can give hatch chance to last survivor. But what I was trying to address is low mmr solo queue matches where a killer player does their hardest to grief the survivor players by putting them all on the ground and then doing the w-s thing to tbag.
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I agree. It's way faster in real time to get into another match than to lay on the ground.
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The game has gone through lots of changes. It was designed for 1 killer with specific limitations and 4 survivors with specific perks. It's grown wild now, become some kind of arms race between the 2 play modes.
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