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The animation of being sacrificed by Entity is too long.

Can't it be faster? When I got down by Killer and I got already hooked two times before, then I just feel like disconnecting because of the long process of sacrificing. And I think banning players who often disconnect is harsh. Instead, just add penalty where you disconnect then you lose 30000 bloodpoints or so. And Killer gets some of it.

Comments

  • Lagoni
    Lagoni Member Posts: 180

    There is a pause between being hooked for the last time and exiting the game, yes, but disconnecting over it? It's a few seconds. If you feel like disconnecting over that, you are probably just getting too lilted by the death.

  • Bunch
    Bunch Member Posts: 5

    What do you mean "get lilted"?

  • George_Soros
    George_Soros Member Posts: 2,270
    That's the most minuscule problem with the game, ever. Yet I find myself agreeing with OP: that process is just painstakingly long.
  • perotx
    perotx Member Posts: 77

    @Bunch said:
    What do you mean "get lilted"?

    He means "tilted," it was a typo.

    I disagree with your idea of harshness. I think disconnects should be punished because they ruin the game for everyone, and it's entirely fair to give those players a time-out. Taking away bloodpoints will never be implemented because there are too many problems with a system like that( for example not everyone will care/what if they have 0 bloodpoints?/etc.). I do think that you should be able to skip through the long cinematic in the end if you're the one being sacrificed, it would be a nice QoL improvement, though it shouldn't be a top priority change.