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What can be done with Invocations?

vBlossom_
vBlossom_ Member Posts: 511

This whole perk class is laughably bad.

To have any effect, you have to:

  • Find basement (takes time, could bring offering, but still).
  • Start doing invocation (takes whole 60 seconds on top of time above needed to find basement - this time could be spent on unhooking, doing gens, healing, cleansing totems).
  • While doing invocation you emit so much noise that you are easily heard from above the basement.
  • After invocation you are permanently broken for the whole trial.

And what you got in return?

  • 10% on each gen? (if they aren't blocked, which is just silly)
    • You could've spent time wasted in the basement on just doing gens
  • Killer reveal they location to all survivors after they scare a crow
    • Laughably bad effect that requires bringing yet another perk that have disadvantage on its own. I don't get why "killer aura is revealed to everyone" could be worth doing this whole mess, when I can just equip Object or Alert and tell my teammates that "killer is next to main" or sth.

Maybe some drawbacks could be removed or Invocation effects could be buffed?

Post edited by Rizzo at

Comments

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,964

    Agreed. They would either need insane buffs to compensate the heavy downsides of the perks or the downsides would need to be a lot less punishing. As of right now, using an invocation is basically throwing the game.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,347

    I think there are a few things which can be done, but I dont think they will make the Perks good. Because even if Weaving Spiders in theory is a good effect, I dont think that the time investment is worth it. But on the other hand, I think that the time investment is the part that balances the Perk and making it less of a time investment might make it too good.

    I think things that should change 100% are:

    • Broken status temporary or becoming injured instead of broken. I think being permanently broken kills Invocation-Perks immediatly, you can rather run No Mither and at least have some benefit from the broken status effect. And running Invocation AND No Mither probably gets you killed immediatly, since the Killer will probably know what you are up to.
    • Seeing the Basement at the start of the Trial without an Offering. I think a Basement-Offering brought by the Survivor would lead the Killer directly to it (since there is not really a reason to bring such an Offering as Survivor), so having the Information as baseline when equipping an Invocation-Perk would be alright.
    • When doing multiple Invocations, each Invocation after the first one can be done quicker. Could be a reduction of 15 seconds per Invocation done (so the first is 60 seconds, followed by 45 and if they release more 30 and 15…). Or just cutting the time in half for each Invocation. The time investment is still there AND the Killer basically gets a Notification that there was an Invocation done, so making multiple Invocations in a row would be more risky, even if it would be shorter.

    And obviously Weaving Spiders should also work on blocked Gens, there is no reason why it should not work on blocked Gens. That you can get 0 value out of it if the Killer has Grim Embrace active for a few seconds is a Joke.

    But I think overall, it will be hard to justify Invocations, solely because of the time investment. But as I said, with Weaving Spiders it is probably impossible to change it, because the Perk is either too bad or too good, I dont think there is a solid middle ground.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,009
    edited December 23

    I'd do the following:

    Weaving Spiders now ignores gen blocking and just works regardless. Considering you're broken the rest of the game and have to spend a minute in basement it's not really fair for gen blocking to nullify it. The effect is decently strong if it actually works, but it needs to work 100% of the time.

    Treacherous Crows' aura reading should last a little bit longer and not have the terror radius requirement (ie. it should just work any time the killer disturbs a crow regardless of if a survivor is nearby or not). In theory, revealing the killer to everyone is a strong effect, but the perk is just far too limited and inconsistent right now. If it's going to be worth the time investment and being injured all game then it needs to be a lot more powerful than it is right now.

  • CursedPerson
    CursedPerson Member Posts: 192
    1. remove being able to be interrupted.
    2. lower time from 60 seconds or make the effects significantly stronger to warrant the time investment
    3. make them all complete-able at the same time
    4. Perma broken is way too much of a downside (your down a teammate who can never make altruistic plays)
    5. the way treacherous crows works is already flawed on a fundamental level which people pointed out on the ptb (survivors are disturbing crows 4x as much as killer and if killers are always following survivors they can never disturb crows)
    6. weaving spiders can straight up not work if gens are blocked ?! fix that
    7. stop releasing chapters with 4 killer perks (invocations being so mathematically bad they help the killer)

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,966

    Edit: Completely forgot about this, but if you run both Invocations you should be able to activate them with the same channelling action, it's genuinely wild it doesn't already work that way.

    This was my biggest feedback on Invocations. I’m glad you edited it in 😄

    I agree with the temporary Broken as well. I’m more lenient in that I would have the broken only last like 45-60 sec or something. But until they are hooked is good too, I would be okay with that.

  • DancewithmeKate
    DancewithmeKate Member Posts: 34

    Nothing will fix this type perks if they keep broken effect. I liked @jesterkind 's idea. Broken effect should stay on you until killer hook you. This will be fair trade. And perk is not coming for free, survivor still need to use good time to activate it.

    Treacherous Crows is however, it's really bad perk. I tried to get value from it multiple times but it's just not working at all. Most crows disturbed by survivors which means killer is not disturbing them good enough. I'd rework this perk. Killer's aura revealed for 3 seconds every 15 seconds while they are in chase. Something like that.

  • buggybug
    buggybug Member Posts: 482

    Me when I see teamates with these perks and am running the killer for about to 2 3 gens worth of time

  • Ayodam
    Ayodam Member Posts: 3,201

    I just go ahead and stop running. Like right in mid chase I just stop. Just hook me so I can die.

  • buggybug
    buggybug Member Posts: 482
  • Boons123
    Boons123 Member Posts: 965

    I've always been fond of the idea that it only lasts until the next time you're hooked

    This is a very bad idea, all that will happen is that the killer will slug you and refuse to hook you.

    I mean it's in the killer's best interest that to stay you're injured for the rest of the match ,so why would the killer want to take it away from you? Literally the killer chasing you just got easier.

  • vBlossom_
    vBlossom_ Member Posts: 511
  • Langweilg
    Langweilg Member Posts: 1,455

    The main problem is the downside of broken and that you can’t do them together. I’m fine with all the other things.

    What I would do:

    • Invocations can be done all at once, but each one increases the required time to complete them by 20 seconds.
    • Each new invocation should have a downside fitting to their effect and strength (not broken or exposed).
    • Weaving spider trades one of your hook stages like with shoulder the burden and treacherous crows makes you oblivious.

  • Oputeeva
    Oputeeva Member Posts: 170
    edited 3:53PM

    Useless perks, survivor can't have a good perks because killers will stop whine about it, because if they can't 4k each match they are very upset…

    I personally want from devs to release 1 good/balanced perk each chapter for killer and survivor, 3 for survivor/killer is a lilttle too much since there is a lot of perks