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What power would Jason Voorhees have?
If Friday the 13th would come to Dead by Daylight, what power would Jason have?
There is only a few things I could think of.
He can go through walls and make a whole new opening for everyone.
He can break windows.
He has a teleport.
He can brute force himself through breakable walls and pallets.
In-built spirit fury.
I don't know what else he should have.
Comments
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He is a pretty basic slasher mechanic wise in the movies. Myers could be a close comparison to how a simple classic movie slasher can be put in game. He doesn’t have something obvious like a chainsaw like bubba or the dreamworld like Freddy. DBD been out for so long so all the simple powers were taken already. Singularity has built in spirit fury enduring. While walking through breakable walls would be very fitting and should be in his kit it will not be so useful especially how walls are becoming less used in map design. However would be awesome for jumpscares in “the game” and breaking all the breakable walls at the saloon. He would probably have a teleport since he mysteriously gets to places like myers and imo myers should have a teleporting power as well. Breaking through walls and making new opening would be so cool but I don’t know how much BHVR is willing to add mechanic wise for killers. The last couple killers has me believe that they aren’t willing to program whole different mechanics for one killer and rather recycle. Houndmaster is like pinhead+ wesker. Dracula is like spirit, pphead, and wesker. Vecna is unique but his little powers are very simple things the most revolutionary one would be the orb since blocking pallets isn’t new ( blood favor ) moving fast has been done, and flight if the damn is kinda like artist. I’m really hoping that the FNAF chapter will add something we never seen before. If BHVR was willing to actually do massive coding for Jason yes breaking walls ( not destructible )would be so cool. Perhaps even having multiple different weapons available in locker as the game progresses maybe. Maybe this is ft13 game talking but somehow survivors hitting Jason with stuff would be cool but idk how that can be incorporated
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We'd love someone having the "off screen teleport" thing. As long as no one is looking at Jason he can "disappear" and "reappear" in areas not seen by survivors via high speed movement ala spirit (there's a more mundane way but we want this). Could give him a bear trap and some throwing knives (a single trap to block areas and throwing knives causing deep wounds or some add on related debuff like hindered/mangled/whatever).
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Jason doesn't really have anything for him other than what Rulebreaker said could have a teleport as long as no one looking at him, but we already got several killers that have some kind of teleport. The only thing I can see making sense would be just making a legendary Jason skin for Trapper.
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Jason usually presented as this unstoppable tank (especially in the later movies) so i think he should be able to just rush through resources with ease. Walking through breakable walls and down pallet with only slight speed hinder, a non stackable enduring againststuns at basekit, and the ability to destroy standing pallets. I know a lot of them things would be problematic with perks and strategies but i feel Jason should be primarily a M1 110 tank that hard to stop. He should be simple and not over complicated (kinda like the older killers). Behavior track record with license killers in my opinion is pretty good. They embody the sneakiness of chucky, methodical approach of Ghostface, the menacing presence of Myers, and the wild savagery of bubba.
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That really is the bad thing about getting him this "late" it really becomes a "what do we do with him that hasn't already been done?" type of thing. There are a ton of things they can do but do they fit the character. Any power/ability doesn't have to be lore accurate, just not too crazy to make people go "ok, but why did they give him the power to phase through walls?" or something like that.
I like the idea of basing him around him being a tank and someone mentioned built in endouring would be cool. Not a main thing but just something extra he brings to the table, and yes, stacking with the perk should they run it would be pretty nasty too.
I do like the idea of him being able to suddenly appear somewhere like he does in the movies. So the "teleport but survivors can't be looking at him thing" I'm also on board for.Those were already mentioned by others, but here's my original idea to go along with them:
Jason is known for his machete, definitely his iconic weapon, but he will also use literally anything he can get his hands on too. Axe, pitchfork, hammer, knife, whatever. So maybe he starts with his machete, but around the map there are 3-4 other weapons he can pick up (He'd be able to see their auras) to use instead, and they all do something a little different. And there can be 2, maybe 3 of each weapon around the map so swapping out isn't as taxing.
-The Machete would be normal M1, but maybe less of a cooldown when he swings it. Each quick swing would maybe be a charge that has to refill. Or maybe endless faster swings but less lunge.
-Pitchfork would have more range (so big lunge), but slightly longer cooldown.
-Maybe a fireaxe he can use as regular m1, but can also throw it. Should he miss, he can just go pick it up, or just pick up another close by weapon if he wants. I guess he'd have to have the ability to m1 with his fist too so he's not weaponless if he throws his axe and it goes flying across the map.
-Sledge hammer that can put you in deepwound or if he hits the ground with it in chase and the survivor is close enough it causes them to be hindered from the shockwave for a bit making him able to gain ground. MAYBE it could have an instadown feature, or just another weapon entirely that does that, but there has to be a drawback to using it, or why use any of the others?
And cosmetically speaking, no other killer just changes weapons like that, so what happens when you get the bloody machette when you P9 him (or whichever prestige is the bloody weapon)? All the weapons would have the blood on them too. He would likely have limited cosmetics anyway, but whatever theme the machette has should there be options in the store to buy, the other in-game weapons would/should have them too.
But tank related stuff, some sort of mobility (that survivors don't see), and a variety of weapons with different abilities I think are the way to go. He would feel lore accurate, BHVR wouldn't have to reinvent the wheel TOO much, but I don't think he'd feel like a mix between other killers. Like "he's basically just Myers and Dredge" or something along those lines.0 -
Of course, his vaulting, breaking and stun times slowly reducing as the match goes on.
Some kind of a stealth mechanic is a given too.
Maybe some kind of a boost while he is out of sight, similarly to one of the 2v8 classes?
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He needs to be able to walk through dropped pallets and breakable walls, maybe with a slight hinder when he does. Walking through walls and objects with no issue whatsoever is kinda Jason's thing
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He would be a tough killer to do. Being able to destroy walls would fit, but I think BHVR has said they had a killer like that once planned and the coding wasn't possible (and now there are a lot more maps). A lot of the things he might have basekit, like shorter stuns, are already covered by perks.
People bring up teleporting, but I never liked that idea. In Slashers the villains can move really quickly to build tension, suspense, and jump scares. Within reason it also covers the fear of the survivors that they've lost track of time and location. But I think just giving a killer a power that doesn't actually follow what they can do would feel like a cop out.
I think the most accurate, though not necessarily fun, idea would be to just make him the ultimate M1 killer. Faster move speeds, faster blood lust, go ahead and let him even take more perk slots. You could then put chests / spawnables around the map that the survivors could use to lower his extreme levels of power.
Alternative to that, some combination of Oni and Myers that powers up over the course of the trial, though link it more to injuries than stalking.
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I would imagine he would have a rage ability and some sort of ability to throw both pallets and survivors using both as weapons. I would say environmental executions because realistically the only real interesting thing about Jason is how many ways he's killed people before.
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