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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.
http://dbd.game/killswitch
http://dbd.game/killswitch
Game crashes when picking up snowballs
Columbus1492
Member Posts: 155
SUMMARY OF THE ISSUE: was picking up snowballs as wraith on coldwind and the game crashed, at the beginning of the match one survivor disconnected too, maybe for the same reason
PLATFORM: Steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
- Start picking up snowballs
- The game crashes
VIDEO: none
PLAYER LOGS:
- Fatal error: [File:D:\Jenkins\Gelato_HF2\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1215] PresentInternal(SyncInterval) failed at D:\Jenkins\Gelato_HF2\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:637 with error DXGI_ERROR_DEVICE_REMOVED
- DeadByDaylight_Win64_Shipping {0x0000000000000000} + 66263348 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 66240199 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 66239708 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 66244446 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 80068970 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 80049503 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 15164651 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 58502734 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 80637723 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 60030375 bytesDeadByDaylight_Win64_Shipping {0x0000000000000000} + 60005745 byteskernel32 {0x0000000000000000} + 75165 bytesntdll {0x0000000000000000} + 372536 bytes
2