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Chest Spawns Are Breaking Killer Item Spawns
SUMMARY OF THE ISSUE:
Chests and killer items use the same spawn locations and when maps are being generated, the chests are being spawned in first. This means killers who have interactive items that need to be by generators such as Sadako to push condemn and Xenomorph/Alien to pressure generators end up having their TV's/Turret Stations spawning great distances away from generators. Especially when offerings that increase the number of chests get used such as the anniversary cobbler and the new winter mistle toes, rendering the killer items completely useless and the killers unplayable when this happens. This is especially noticable when playing these newer events because everyone is running the offerings which spawn and extra chest since they also have bloodpoint incentives.
PLATFORM: Steam/All Platforms
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
Load into a map where multiple chest offerings are being used and look at the placement of TV's/Turret stations comparative to generators. Alternatively, load in on any of the swamp maps with and without a cut coin and without the coin you will never have a killer item spawn near the main building whereas with the cut coin (removes all chests except basement) you will always have a killer item spawn in the main building.
VIDEO:
https://www.youtube.com/watch?v=s0G9U2B-Ctc
PLAYER
LOGS:
attached.
Comments
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I'm confused I can't see comments here now? This bug really should be investigated by someone understanding the issue, and not just the spawn mechanic, that is in essence not a bug I think. Or if this has really just been wiped and closed as not a bug, that's exactly the kind of thing that made Otz stop trying to help the game. I do hope this gets some attention.
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even if it's technically not a bug, this should be addressed as gameplay oversight instead of getting brushed off, this is poor game design
5
