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Anti camp Anti Slug Anti Tunnel

Let's Discuss

After a survivor is unhooked or downed a timer begins.

Anti Slug: if the survivor is not picked up before 45 seconds the activate " false unbreakable" and get up

Anti tunnel: if the survivor is unhooked and is hooked again within 1 min of being unhooked, it will not add to their health state.

Anti Camping: increase camping radius and the speed to which the camp meter fills up.

Other suggestions

I suggest an exponential increase in recovery speed per each survivor on the ground. "False unbreakable kicks in on after 45 seconds even though you are fully recovered.

The last survivor how is not on the ground activates "false Dead hard" once. He looses "false Dead hard" when there is at least two survivors up.

Comments

  • solarjin1
    solarjin1 Member Posts: 2,277
    edited January 4
  • jmwjmw27
    jmwjmw27 Member Posts: 593

    Too easy to abuse. I can get in your face and either you waste time hooking me for nothing, or I get up for free.

    Pulsar's suggestion imo is the best one. Can't take a hit, can't go for a save, but can safely go wherever they want to reset/position themselves without being tunneled. Some changes on the killer side would definitely need to accompany, but it would easily kill tunneling.

  • Rage_In_The_Cage
    Rage_In_The_Cage Member Posts: 39

    This would make squads who go out of their way to make the game miserable for killers even stronger.

    I just had a match on swamp where they had 2 purple flashlights and 2 engineer boxes. Any time I downed someone they were there with breakout and sabo to knock out any hooks. If I downed and tried to chase off the sabo plays, it gave the downed survivor enough time to get in the open where it is impossible to avoid a flashlight save.

    So I pushed the chases towards the boat where basement was and hooked someone in there and camped them to second stage, tunneled them off the hook to down them, and then downed her and then downed everyone else when they came for sabo plays and FL saves. They had each taken hits trying to secure a basement rescue. There was one hook on that corner of the map, which was instantly sabo’d when I downed the survivor I was tunneling. So I left them on the ground and two of them moved to the corner of the map to where even if there were other hooks nearby, I probably don’t make it.

    I waited for the hook to respawn and hooked the main sabo guy there and left so I wouldn’t get a camp unhook. He tried to escape and died. The rest died slugged on the ground.

    In your scenario these bums would pretty much be unbeatable or at best, extremely unfun to play against. They also played the hook offerings.

  • Chiky
    Chiky Member Posts: 829

    tell me you're a survivor main without telling me you're a survivor main xD

    For the slugging, we need deerstalking as base kit tho

  • Ryuhi
    Ryuhi Member Posts: 3,944

    I see this intangibility idea come up a lot, and it wouldn't be too bad if it weren't for the terrible "aim dressing" system in the game. You could temporarily delete an actor from the game and it would still find a way to snap to them instead of an intended target. Its not a bad idea and your version especially covers a lot of avenues of abuse, but I don't see them being able to program it in a way that wouldn't inadvertently completely break elsewhere and subsequently open an unintentional exploit.

  • Pulsar
    Pulsar Member Posts: 21,037
  • TWS001
    TWS001 Member Posts: 287

    This is a big problem with this game. There are so many different perks, map, items and offerings now that make it impossible to balance solo queue without making even half decent SWF's even more powerful. All what you describe against these sort of teams are the only way you have half a chance to even sniff a victory in that situation.

    I've had plenty of killer matches where pretty quickly you know you have to do this sort of thing to have any chance of staying in the game. Also you know pretty quickly that it is a weak random solo queue team and you don't need to do anything like this whatsoever to win. There somehow needs to be some sort of action debuff worked out on SWF's because they make balancing solo queue impossible and is probably part of the reason solo queue is so bad right now.

  • Ryuhi
    Ryuhi Member Posts: 3,944
    edited January 4

    I know the eye masks nearly everything, but I don't think even that affects collision data, unless I'm mistaken? My point was more focused around intangibility, and how absolutely awful BHVR's track record is for collision data (especially alterations) in this game. Just imagine someone who has everything you mentioned with all of the same limitations, yet they can keep running in between another survivor and the killer while invisible causing the attacks to randomly whiff because the game straight up gets confused. As a bonus the killer can't even see the survivor messing with the data to even have direct feedback that they are whats causing the issue.

    Its not that its a bad idea and I think the intention and considerations are both sound, I just don't trust BHVR to pull it off in a way that wouldn't cause even more issues. Nothing against any specific devs, but in a game with the current aim dressing still present and things like crouch tech going unchecked (as well as the plucking petals stance on the various hug techs in the game's past and present) I don't see it happening in the way it would be intended.

  • Pulsar
    Pulsar Member Posts: 21,037

    It's definitely possible, but yes, I don't trust BHVR's code.

    I think Keys still remove collision, no? There is SOME precedent for removing Survivor collision in-game

  • Ryuhi
    Ryuhi Member Posts: 3,944
    edited January 5

    Unless I'm forgetting something, the only things I can really think of are the start of the on hit speed burst state, and I believe Myers stalking? I can absolutely be wrong on this though as its been a while since I've used him, and I can always be forgetting something or another. The only times I ever really remember it coming up outside of anti-tunneling ideas were discussions around bodyblocking in the hostage taking sense. Honestly while the wiki is a valiant effort I feel like a lot of changes don't always get documented correctly, so I get surprised by those kinds of things all the time when I try killers again every year or two.

    Edit: Remembered another one, Sadako's demanifest!

    Post edited by Ryuhi on
  • NarkoTri1er
    NarkoTri1er Member Posts: 739

    i have an even better idea. Autoplay button: plays the match instead of you and wins automatically