Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Pre-dropping and Pre-running is the counter to every single M1 killer
There needs to be a solution to these problems other than to do the obvious; play another killer.
I don't want to play Blight, Nurse or Spirit every single match just to counter these boring and uncounterable playstyles when playing M1 killers. There needs to be a change and preferably as soon as possible. It's getting rather stale. Buff the M1 killers.
Comments
-
pre-dropping is countered by having anti-loop power that allow killer to hit survivor when pallet is dropped. pre-running is countered by having haste.
unfortunately there are no haste perks that easy to use for killer. all of them have major drawbacks with the best one being play with your food.
Anti-loop power are hit & miss. some are good when pallet is dropped. others are not. Nurse & Spirit can play dropped pallets. blight can break them than use his power to catch-up. other killers get like… pig dash which is not exactly up to par to nurse blink, spirit walk or blight rush.
2 -
Lol? Just break the pallets and create dead zones on the map
11 -
Comms or Windows of Opportunity. There is not enough time.
2 -
They make every pallet tile outside of shack unsafe to work with. Of course people are going to Predrop.
6 -
They can also extend the chase with lithe or sprint burst, or dead hard if timed right. Good luck catching up.
2 -
Comms is a consequence, the game cannot be balanced around that
Windows just means the survivor will drop everything, just break it as fast as possible
If you are really struggling with pallets when playing an m1 killer, you can use Enduring/Spirit Fury/Brutal Strength and never respect pallets. Also make sure you are zoning the survivor by breaking the pallet on the right side, forcing them to run to a dead zone or to run for a longer time until reaching the nearest pallet/vault2 -
I understand but do understand that if they make the loops stronger then I fear for the worst.
1 -
There needs to be a new mechanic that people in a party get a sort of debuff. It's unfair for killers having to deal with coordinated survivors.
1 -
Every pallet break adds 20 seconds to a chase. Predrop 2-3 pallets and 3 gens are done before you get your down.
2 -
First step to kill an online game, punish players playing with friends
3 -
how to lose 5 gens with this one simple trick
4 -
Since this is both applicable and the response every single time camping or tunneling is brought up:
This is how comp DbD is played. Pre drop, pre run, run to comp corner. You may not like it, but this is what peak performance looks like.
1 -
This is what im trying to say lol
1 -
This is overdramatic.
1 -
yes. killer need more good chase perks. like what they're expecting killer to use? PWYF to catch-up on m1 killers? 2025. make new good consistent chase perks.
4 -
If what you say is true then I have no choice but to pick the 3 aformentioned killers and comp loadouts to have a modicum chance of victory?
1 -
True. I used to run game afoot quite a lot on m1 killers but its bugged I think and the speed is second to none. It also has limitations too.
1 -
Got a fun interactive idea. Spitballing here so don't be unnecessarily harsh: Allow killers to do an interaction to break upright pallets. During the process, survivors nearby can attempt to interfere by stunning them while trying to break it. Of course, the killer can choose to fake the break partway through as they would with a gen. M1 killers get something and it's merely an option on better killers.
0 -
Sounds more like a skill issue
2 -
There are plenty of killers who aren't just those 3. You have stealth killers, ranged killers, trap killers, teleporting killers. Then you have killers who have to chase, but if they do can get a quick down.
If the problem is closing the distance on survivors you have plenty of killers who can do that and/or make it more painful for the survivors when in chase.
3 -
lol Pig dash is exactly countered by predropping or by just running away once Pig crouches at a pallet :/
I main Pig and have to mind game the dash counter against good survivors.
0 -
Im a huge pre dropper. Guilty as charged.
0 -
right, most of anti-loop powers like pig need anti-loop buffs otherwise the game becomes pallet break simulator. Maybe give pig 50% more haste for ambush dash? i don't know. pre-dropping pallet shouldn't be an instant win button. It's not an instant win button for nurse, spirit or Blight. Do the same for other killers please.
1 -
Pre running is the reason. Why machine Learning is one of the few haste perks i don't mind.
Even with machine Learning it feels almost impossible to catch pre running Hope+Mft gamers
0 -
Only M1 killers?
I think pre-dropping is effective against any killer, but Nursie.
0 -
Brutal Strength.
1