http://dbd.game/killswitch
Swappable Perks
I was just thinking what it might be like if certain perks could be swappable. For example, maybe for each build a character could have 3, non useable, perks added to it. These 3 perks would be noted as swappable. Once per match a person would be able to swap out one of their main perks for one of the replaceable ones.
They could even be dumbed down versions of main perks. Let's say I bring corrupt and it gets disabled early. Perhaps at the end of the match I decide to swap it for a dumbed down version of NOED. It could have the insta down without the speed boost or something. This would also be great for those times that devour or another hex perk gets cleansed early. Someone could then swap it out for maybe a weaker chase or hook perk.
It would be the same for survivors. Something like adrenaline could give the heal without the speed burst or vice versa. Or maybe swap to a slower unbreakable during the endgame to help combat slugging.
It would have to be looked at closely and some perks probably would still be too strong to be considered swappable.