General Discussions

General Discussions

slugging in general?

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Comments

  • Member Posts: 1,269

    There's no real reward for hooking, it punishes you more (activating strong survivor perks and making pallet/flashlight saves possible). I guess they'd have to reward killers for hooking, as now it's sometimes not even worth it.

  • Member Posts: 6,207

    When you own every DLC, and have every perk on every character, bloodpoints don't matter so much.

  • Member Posts: 1,212
    edited January 20

    You make some good points too and I agree - if the way you have fun is to make others miserable, this also isn't the game for you. It shouldn't even be about BP, I'm at the point I have won enough and unlocked all the things that I genuinely no longer care that much about wins or BP anyway except for levelling people up (I still do not have a p100 or everyone fully leveled). Frankly, I think the game gets a lot better when you stop feeling like you ever need to grind anymore because there's not much more to grind for. It means you can focus on just playing and enjoying it, doing whatever you want, challenges, personal goals, improvement, whatever. There is no limit or arbitrary need once you unlock everything, it's all a big ol' sandbox you can goof in. It really is so freeing when you stop focusing on a win ratio or how badly you need to escape/4k.

    Booting this game up is a bit of a contract, you agree that you might end up losing, and you agree that you can't control the outcome, and THEY agree to hopefully not be a jerk and just play with sportsmanship. At least that is how it should be, everyone should go in more with a "may the best man win" approach if everyone's gonna treat this game like it's comp instead of a casual "try to kill people/not die" horror movie style experience - because it's clearly not trying that hard to be serious in tone or competitive. Maybe it did at one point, maybe the mechanics say it is, but it certainly isn't the actual spirit of this game. However if y'all want it to be comp, it's long past time to act like it instead of being a little child - be a good sport and don't whine about how the other side plays, just play and no matter what happens may the best man win.

    I like your username and I think we may have run into each other a few times; I've seen that username before. From what I recall you are pretty decent at the game! If I ever see you in game again I will definitely try to Mori you and let the others go. :) I love Moris and am happy we have endgame Mori, though I don't always take it.

    Per the slugging thing? Again, I think the only really problematic form of this is the actual toxic bleedout and die slug or being left in the corner to bleed because you crawled off. The best option I think, still, is just to either have ONE basekit Unbreakable per round that activates solely after 30 seconds (you can get another with the perk, or two more sorta with Plot Twist), or to have a 2 minute bleedout timer so this cannot be abused by either side. 2 minutes is reasonable for everything else, why is bleedout four minutes? If you didn't want a basekit Unbreakable abuse, too, you could have an AFC style timer where it only goes up and activates it if the Killer is standing near you, because if you crawl off to bleed out the only one to blame is yourself. Then you would have to make it so that the Killer gets an unblockable Aura read on any leftover slugs at about the halfway mark of the bleedout, preventing hiding to spite the Killer out of points.

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