Give killer structures priority over chests.
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There are certain killers who spawn structures that take the place chests can usually spawn in. A whole bunch of killers use this mechanic, but it's most important to Onryo and Xenomorph, since those are the fast travel points for these killers.
These structures are supposed to generate away from each other and close to generators. Currently chests take priority over these structures, meaning the game first generates chests and then puts these killer stuff structures in some of the remaining free spots. Usually this works fine, however it can cause bad locations sometimes. Especially if there are more chests generated, like many event offerings do, these chest can take up the good spots and force the killer structures in bad locations.
This will cause some ridiculously ineffective key travel locations.
Here are two examples.
(I'm not at home rn so I can't take my own images, images used from u/Electronic-Ad9758 on Reddit and JCGlitchmaster on YouTube)
I am not suggesting these structures should be set in stone, however I hope these structures get given a higher priority during map generation so that they can be both random, but also in generally useful spots.