Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Let us see our MMR rating

2»

Comments

  • Oputeeva
    Oputeeva Member Posts: 336

    As I said before, players like the commentators above who have a negative attitude towards the visible MMR do not allow the game to grow, because of them the game slows down in development, but the gaming business is not a stable economy of some country but a constantly progressing business

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    You haven't answered how this would improve anything or be significant other than satisfying curiosity.

  • jesterkind
    jesterkind Member Posts: 9,528

    I don't think it's a good idea, personally.

    The way I see it, the reasons people would want to see their MMR number fall into three broad camps, with only two being particularly relevant.

    The first is simple idle curiosity. The kind of person who'd see the MMR number, go "huh, neat", and then basically ignore it because they know it doesn't really matter for any practical purpose. I think it's fair to generally set this camp aside because they generally aren't the ones actively asking for MMR, and because, y'know, idle curiosity isn't necessarily a compelling reason all on its own.

    The second is those who want to treat their MMR like a progression system. They know it rates their skill (though they may misunderstand what that means), they know they want to get better, ergo, they should try and make their MMR number go up. Since the MMR system isn't designed to be treated this way, this would really just reinforce bad habits that already exist- winning by any cost and never improving the fundamentals, leading to being much more adversely affected if any of the stuff you're leaning on gets nerfed or changed.

    This alone isn't a huge reason not to show MMR, but it also means it can't be a reason to pursue it either. The thing people think they'd get wouldn't manifest; what they'd actually get would be useless at best, harmful at worst.

    The third is the worst example, those who think it'd be useful for discussions. We can already see some individuals in this thread making this argument - that people with higher MMR would necessarily have better credibility in debates, and should be listened to more than those with lower MMR.

    This, point blank, is just wrong. MMR flat out doesn't measure anything related to someone's arguments in a debate, and it isn't meant to. It doesn't measure their knowledge of the game as a whole, it doesn't measure their ability to correctly predict the outcomes of suggested changes, it doesn't measure their knowledge of game design as a whole or DBD's design philosophy in particular- hell, MMR doesn't even measure someone's individual skill with the fundamentals of the game, because it isn't meant to, that isn't the skill being measured.

    Again, these outcomes probably wouldn't be that much worse than what we already have… but they would just be worse with no real upside, in my opinion.

  • Oputeeva
    Oputeeva Member Posts: 336

    If you think that this will be abused, then you are wrong, let them at least turn on the visibility of mmr and then we will see how this will affect the game. Or devs can generally open for us a new tab with the history of the match (like in mobile and check mmr there, but only after the match, so that before the match no one chooses a lobby with low mmr

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Those weren't the questions asked. While we personally do believe that it would be abused that is irrelevant. The questions were in the quote below:

  • kit_mason
    kit_mason Member Posts: 688
    edited January 20

    It's a conversation. You respond to me, I respond to you?

    Okay. So if winning 1/10 matches immediately puts you to high MMR, how does doing that 4 times as often not immediately put you into high MMR? Bracketing exists as a consequence of the way softcap slows your gains down but that wouldnt stop someone winning 4x more often than the equilibrium point from making significant strides in the ladder.

  • DeBecker
    DeBecker Member Posts: 934

    Cause people want to understand how badly implemented the mmr system and matchmaking is.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Would be a hilarious riot if it shows that it works as advertised

  • Skillfulstone
    Skillfulstone Member Posts: 1,127

    This. Just THIS.

    @jesterkind saved me from writing a novel but this right there is basically it: MMR cannot be available because many people would just use it to look down on others/diminish the validity of their opinions while putting people with high MMR as the only ones with the right to be listened to (maybe themselves or likely some content creator that has a similar opinion etc.)

    It's already very difficult for threads to not devolve into "us vs them" eventually, if MMR was visible then every single opinions would be answered by "Well what's your MMR?".

  • CleanseThis
    CleanseThis Member Posts: 201
  • SelectDevotee68
    SelectDevotee68 Member Posts: 199

    Dataminers found out that there are safety nets for each mmr bracket, so if you lose a lot of your matches(intentionally or otherwise), you won't go down a bracket.

    11:52 Coconutrts goes over the skill brackets that dataminers found.

  • SelectDevotee68
    SelectDevotee68 Member Posts: 199

    Players who have really high mmr tend to have a great understanding of their killer or the killers they go against. Look at OTZSdarva, Coconutrts, Lilith Omen, etc. They have a great understanding of the game and it's mechanics. They're the ones that BHVR listen to the most when it comes to changes. OTZ's got them to finally buff Trapper.

  • SelectDevotee68
    SelectDevotee68 Member Posts: 199

    It can't be abused because you can't drop below a bracket that you're at due to a safety net. There is no possibility to intentional derank.

  • kit_mason
    kit_mason Member Posts: 688

    Except that the loss prevention system is to prevent, as Hens stated, a player from immediately dropping out. Key word immediately.

    If your winrate is 10% you are going on repeated and near-constant double digit loss streaks. The system is hardy but its also not so hardy that the moment you enter 1600 you're stuck there forever.

    And if it were, there would not be posts like this. Because most of the playerbase wouldn't need a public MMR system to presume they are 1600.

  • jesterkind
    jesterkind Member Posts: 9,528

    The players you're referring to aren't just high MMR, though, they're also content creators who, to varying degrees depending on the name, make their job to know about DBD.

    Those players might have a better understanding - and even they'll have blind spots because they're only human + aren't automatically right even outside of those blind spots - but to assume any player that isn't talking about DBD professionally on a near daily basis will also have that level of understanding just because they're good at winning the game consistently is a mistake.

    MMR doesn't measure how much like Otzdarva someone is, it's just to sort them into a group with other players who have a roughly equal chance at winning the match as them. It doesn't care how they win, or how knowledgeable they are about the game.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 284
    1. I said that people like me want to be able see their own MMR and i myself (because i can't speak for everybody else in the DBD community) would listen to the people with a high MMR rating because like i said before they would have the most credibility when it comes to talking about balance in DBD.

    2. Because i still have my right to express an opinion about a thing i hold very dear to my heart in a game i play, do i not?

  • kit_mason
    kit_mason Member Posts: 688
    edited January 25

    Except that they don't necessarily have the most credibility because what is correct for balancing for them is not correct for balancing around say, the new player experience. and considerations have to be made for both as you cannot just listen to high MMR players and hope the experience isnt awful for newbies.

    Plus, you cannot trust high mmr players any more than you can trust anyone, especially in a game where reaching the upper echelons of MMR is regarded to be relatively easy. They will still make and propagate opinions that benefit only themselves or lie about the state of the game based upon their own biases.

    Finally, yes, you have every right to. But at the same time, you believe this entire process to be pointless - you believe you're screaming into an abyss and hoping the abyss prints out a number above 1600. So I questioned why you bother. That's all.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    They will never do this as it would expose how flawed matchmaking is and how making speedy matchmaking over accurate matchmaking throws you in with complete babies more often than anyone would want.

    I actually prefer the old rank system by a long way, sure it could be exploited but so can MMR and often it doesn't seem to mean much anyway. At least rank felt like it meant something whereas now its just playing enough matches to get your 1 mill BP and everyone gets a participation trophy since you cant depip now

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 284
    1. So what is your solution then? Doing the same thing they have been doing for years were they balance around the new player experience and make the killer experience awful? Balancing the game around solo queue and high level SWF is impossible. Implementing voice chat would not do anything if they added it to solo queue, (TCM proved this) seeing other people's builds before a match would just lead to lobby dodging and a ping system would do nothing except now you can ping to other survivors.

    2. I believe that the devs will never implement visible MMR unless an outside force forces them to reveal said information aka Choy's video and massive reviewbombing which is very common in Online Multiplayer games. The latter forced the devs to revert the healing changes in the developer update in Marsh 2023. Those are my 2 cents on why i think feedback is useless in this game unless the majority of the community forces the devs to take actions because it impacts their game. The ColorBlind Fiasco with Almo on stream saying to a viewer that it was really "boring" to hear him blabbing about colorblind mode all the time is a another example.

  • kit_mason
    kit_mason Member Posts: 688
    edited January 29
    1. I don't need a solution to highlight that a suggested one is an awful idea. Also - killer feels totally fine at the moment, what?
    2. These examples suck. Most of the 6.7.0 PTBs changes to healing remain in the game. CoH still doesnt allow self healing, the Medkit self-use changes are still in the game too, the only part that did change was small numbers buffs to altruistic healing from PTB → Live. The colorblind fiasco didnt lead to meaningful changes for colorblind players. The modes we have are still total garbage and colorblind players are reliant on shaders to play the game at the same level as everyone else.
  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 284
    edited January 29
    1. See this is exactly what i mean when i say you can't have a nuanced discussion about balance because players can't see their MMR ratings. For instance, i play in the EU during 2AM to 6AM, both the survivor experience and the killer experience is awful during those times. On both sides it's awful. Playing Survivor during those times is just against the 4-5 killers each match and as the killer, you are only going against sweat squads using only meta builds. The game literally becomes unplayable during those times. That's my experience playing DBD. Time and Region makes a massive difference to the overall experience. Does that mean i am at high MMR, i don't know because we can't see our own MMR. So either the MMR is flawed by design or there is no MMR at all?
    2. 1. You completely missed my point about healing as a whole, that was the problem with healing, not the Medkits. healing as a whole was and is still to this day a problem. 24 second healing in base game would have been interesting too see, hell i've would even settle for 20 seconds heals. The fact that they went back on that because people were experimenting with builds with no matchmaking (PTB) like Sloppy Butcher (a perk that got nerfed btw), Leverage and 2 stacks of Pentimento, builds that you were not realistically going to see in live matches is absolutely insane to me. COH when it first came out was busted to it got deservingly nerfed 4 times because certain killers were unplayable with old COH in the game. 2. Medkit are still as strong as before. Anti-healing builds is only good on a select few killers and still is to this day, if they would have put 24-20 seconds heals into the game, you would have seen more variety in your games except seeing the same 4-5 killers every match. 2. Buffs to altruistic healing so nerfing solo queue and buffing SWF's then? 3. I only mentioned the Colorblind fiasco it because it was one of the big things that happened in this game and it lead to the devs announcing Colorblind Mode 1 week after the Almo drama on stream lol.
  • Oputeeva
    Oputeeva Member Posts: 336
    edited February 23

    MMR SHOULD BE VISIBLE AFTER A MATCH, SO NONE DODGE, END OF IT NO NEED TO ARGUE HERE, WHO SAYS OTHERWISE IS A FAKE PROBLEM THATS HOLD THE GAME FROM GROWING

  • jesterkind
    jesterkind Member Posts: 9,528

    I'll bite.

    How does the game grow because of visible MMR? What growth is it that we're hoping to get from showing people where they sit in the matchmaker?

  • Oputeeva
    Oputeeva Member Posts: 336

    Just say that your exploiting mmr to sit in low mmr so you don't want to see it

  • jesterkind
    jesterkind Member Posts: 9,528

    I'm engaging in good faith here, friend. I'd like to understand your position.