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Increase in toxicity/tryhards during events?
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Increased Toxicity/Tryhards
I've seen what feels like more people than normal that do the strategy where they slug the third survivor to prevent a hatch and then search for the fourth, considerably decreasing any chance at survival. Though not a SUPER tryhard-y strategy, it definitely shows an increase in the wish for a 4K, as it literally lengthens the game just to make sure they get every kill.
Post edited by notyarbllewe on0 -
Increased Toxicity/Tryhards
More points = try to win harder. Its the same reason you get gunned down everytime you try to bring a party streamer to be nice for everyone. And in this case its "well my random build isnt great or they all dont have antislug/tunnel perks so let loose." Might even be a good example of what would happen if they made casual/competitive modes, the tryhards would swarm the casual mode for easy wins.
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Increased Toxicity/Tryhards
That's how it is in casual events like the recent Bone Chill. Even though it was about just having fun by chucking snowballs and sneaking around in snowman, so many tryhards just came in for easy wins and the extra 100% bloodpoints, never touching a single snowball.
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