Increase in toxicity/tryhards during events?
Comments
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Increased Toxicity/Tryhards
I've seen what feels like more people than normal that do the strategy where they slug the third survivor to prevent a hatch and then search for the fourth, considerably decreasing any chance at survival. Though not a SUPER tryhard-y strategy, it definitely shows an increase in the wish for a 4K, as it literally lengthens the game just to make sure they get every kill.
Post edited by notyarbllewe on1 -
Increased Toxicity/Tryhards
More points = try to win harder. Its the same reason you get gunned down everytime you try to bring a party streamer to be nice for everyone. And in this case its "well my random build isnt great or they all dont have antislug/tunnel perks so let loose." Might even be a good example of what would happen if they made casual/competitive modes, the tryhards would swarm the casual mode for easy wins.
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Increased Toxicity/Tryhards
That's how it is in casual events like the recent Bone Chill. Even though it was about just having fun by chucking snowballs and sneaking around in snowmen, so many tryhards just came in for easy wins and the extra 100% bloodpoints, never touching a single snowball.
Post edited by notyarbllewe on0 -
Increased Toxicity/Tryhards
i think they do it on purpose to try to make everyone misserable. During events is when I get the most slugged to death at 5 gens...
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Increased Toxicity/Tryhards
Esos tóxicos han existido siempre en este juego,lo que ha echo que varios ya no lo jueguen por todos(as)esos(as)tóxicos frustrados que se enojan al perder como si fuera algo de vida o muerte.Esto es solo un juego,un pasatiempo para divertirse,pero ellos llevan tantos años que parece que se obsesionado y no distinguen entre realidad y juego
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About The Same
there is a difference between toxicity and try hards. toxic behaviour being to intentionally make the game unpleasant for other players and try hards being to try hard to win. Sort of throws off the whole voting tbh when two very different things are lumped into 1.
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About The Same
I don't think there's any increase.
It's just that for whatever reason whenever there's an event some players get a bizzare sense of entitlement and expect the other side to just dick around and let them win.
So whenever their opponent doesn't do that, they get mad and perceive it as toxicity/tryharding, when in reality the person is literally just playing the game normally.0 -
Increased Toxicity/Tryhards
I'm used to it now, but it still doesn't make sense to me.
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