We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Nothing but proxy camping, hard tunneling and slugging in Chaos Shuffle

Rudjohns
Rudjohns Member Posts: 2,286

Killer's don't want to play the game to have fun with random perks, you know, trying to get value from them. They want to win no matter what. And because their build has no slowdowns they are playing as sweaty as possible. It also doesn't help when I am getting tunneled but I have Spine Chill, Cut Loose, Invocation and Still Sight

People don't understand the point of Chaos Shuffle I guess. I have more fun in normal queues than this mess, unfortunately.

Comments

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,471

    Honestly Ive been avoiding Killer because of the lack of Enduring and/or Spies From The Shadows makes it feel awful to play.

    Those are my two comfort perks, they arent meta, but they feel nice to use, and playing without them feels awful.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,458

    I've been sticking to the normal queue since I finished the event Tome. At least there I pick my perks so I can ensure I have something fun to mess with and not a loadout like No Mither, Alert, Corrective Action, and Blood Rush.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,864
    edited January 20

    Its like killers have a choice in how they play, and choose to be [insert expletive of choice].

    Chaos shows me people are reliant on their perks, because anti-tunnel/slug is needed. In any format of dbd.

    Kind of defeats the point of game modes mixing it up.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,131

    The thing is that survivors are overly reliant on their perks because BHVR has pampered that much. In every event mode, you can see that the moment they take WOO away, they start to get lost around the map, which makes chases much easier. Also, whenever they get unhooked, they don't know what to do, since they are used to expecting god mode from OTR and DS, and they forget to use their basekit BT, which is quite strong.

    Killer perks on the other side are all thrash nowadays, so on a normal game, you are already kinda used to play with basically no build whatsoever. To be honest, this makes Chaos Shuffle kinda neat, because whenever I get value out of a killer perk, I go like "oh, that's cool". This mode has been feeding me Alien Instinct basically every game and when it works I kinda appreciate it.

  • NarkoTri1er
    NarkoTri1er Member Posts: 739

    yes, average survivor player is very reliant on perks like WoO because they use it way too often no matter if they play soloQ or SwF and they basically start crutching on it.

    As a role, survivors are kinda reliant on anti-tunneling perks since successfully forcing a 3v1 is the strongest aspect of killer gameplay.

    On the other hand, killer role is basically reliant on 1-2 slowdowns, with Corrupt Intervention as a basic necessity in order to prevent highly effective early game gen splitting.

    So, both sides are technically handicapped here, but their handicaps are masked by lack of macro knowledge of players on both sides.

    you don't need to bring quad slowdowns to be able to win often against average teams, yes. You usually need ~2 slowdowns in combo with perks like Corrupt to also cover your early game/first chase, which is the most crucialpart of killer gameplay.

    Maybe killers don't actually need quad slowdown to win.

    Maybe survivors do actually need the bare minimum perk answers to these base kit killer "strategies" to even be able to have some fun occasionally while losing the game.

    Maybe some of those specifics should be altered in a game mode that doesn't allow people to choose their perks.

    as i already mentioned, thanks to lack of macro knowledge of average players, you don't need to force yourself to the absolute max in terms of builds to win. However, thanks to current Chaos Shuffle not featuring randomized items/addons and disabled map offerings, people are burning map offerings + bringing strongest items/addons into the game because they wanna make up for randomized perks, and that's actually really cringe on both sides.

    I had survivors force me into maps while using 2+ Syringes.

    I had killers forcing me into maps while bringing strongest addons of those killers. It's a neverending circle

  • TWS001
    TWS001 Member Posts: 287

    You don't really need any slowdown against most of the Chaos Shuffle solo queue teams. The first one caught more than likely kills themselves or DC's in the majority of my games and then the rest tend to follow. Or everyone gets slugged or tunnelled and then DC or kill themselves. Either way it has made Chaos Shuffle a complete waste of time for the most part playing as solo queue survivor.

    Have had a bit of fun on killer getting to run random crazy stuff. At least on your own there's no team mates to quit on you and I don't really care what happens, if they all escape or whatever, as its only supposed to be a bit of fun.

  • Rudjohns
    Rudjohns Member Posts: 2,286

    Normal game mode survivor: 150%BP

    Chaos Suffle: 50%BP

    Yeah

  • DeBecker
    DeBecker Member Posts: 374

    Thats what always happens with events or anything else that could be fun. As long as devs ignore that the game is literally a bully-simulator as killer nothing gonna change.

  • Ayodam
    Ayodam Member Posts: 3,250

    While I don’t think it’s analogous, I’ve consistently seen killers complain about map offerings in Chaos Shuffle. But I thought BHVR made the offering that dispels those a brown common now so like they could just counter it. One brown add-on invalidates four map offerings.

    The other thing are stacked items (I guess toolboxes because the other items blow). Even then though I don’t really think survivors can use them most efficiently since they can’t attach complementary perks to them. The best toolbox in the game shaves maybe 5 seconds off one generator once per match.

  • This content has been removed.
  • LockerLurk
    LockerLurk Member Posts: 297

    That is a needlessly strong accusation and nobody should be engaging with such obvious us vs. them bait as this.

  • LockerLurk
    LockerLurk Member Posts: 297

    You actually see this in Lights Out too. Players rely so hard on their perks, that if you take EVERYTHING away like in Lights Out, they flounder. Both sides. I have seen Killers and Survivors both get way lost in the dark to the point it was a one sided stomp in that mode, though usually it's Killer-sided in that sense.

  • PleaseRewind
    PleaseRewind Member Posts: 65

    You're getting 150%? Damn, wish I was. Lucky to see about 25%.

  • MamiEmeritus
    MamiEmeritus Member Posts: 8

    I refuse to play events now. chaos shuffle is just a bunch if killers playing like a million dollars is on the line. they all slug because they don't have their crutch perks. its annoying as hell.

    any other event they just play to be toxic and make it un-fun for everyone,

  • NarkoTri1er
    NarkoTri1er Member Posts: 739

    tell me you play one side and don't know how the experience for the other side is before telling me so

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,864

    To be fair, thats how it is at the moment. But I believe @MamiEmeritus has it backwards. They slug because you dont have anti slug perks. Again, slugging is basekit. No event or game mode will change from what it is currently. This is dbd as a whole until things change.

  • TWS001
    TWS001 Member Posts: 287

    Survivor is horrible in any solo queue, event or normal mode, but I do get it. I play a fair bit of killer, more often as time goes on, and SWF's and high level is just P100s making use of their unlimited syringes, brand new parts, borrowed time in a bottle, Commodious and everything else like that. This often carrying Chaos Shuffle survivors way more than the perks.

    The game against a decent SWF can be as bad for a normal killer as solo queue is against a full sweat slugging/tunnelling/camping comp wannabe killer for 4 random players.

    Killer are then made to feel they have to go into games to deal with a strong team and play as such, but in reality they've come up against a poor solo queue team, in which the survivors aren't necessarily terrible, they just lack communication and any knowledge of each others game and perks so it just becomes a mess of mismatches. Throw in all the other stuff like people playing on tilt often, and getting out the game ASAP and we arrive at what the game has become now.

    I don't know how it will ever change now. There's just too many maps and perks and killer powers to make balancing everything completely impossible.

  • danielmaster87
    danielmaster87 Member Posts: 9,848

    I think not. I think survivors have what they need at base, and those who don't realize or take advantage of that run to special events hoping to make them into to coveted "casual mode." But these modes, while "fun" in nature, are not marketed specifically to casuals. It's just a twist, a rule mix-up. And us who take things more seriously need that as well every once in a while. But all I see are the complaints of casuals, both the level of stuff they usually lose to: "OP Wraith! OP Xenomorph! OP Dracula!" and the exaggeration that usually accompanies it. "Every single match the killer is slugging and hard tunneling! We don't even do 1 gen!" So no, I don't think they need even more special accomodations. Noobs will be noobs.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 338

    “But all I see are the complaints of casuals, both the level of stuff they usually lose to: "OP Wraith! OP Xenomorph! OP Dracula!" and the exaggeration that usually accompanies it. "Every single match the killer is slugging and hard tunneling! We don't even do 1 gen!" So no, I don't think they need even more special accomodations. Noobs will be noobs.”


    Buddy you do the same thing saying every killer sucks and that your in extremely high mmr. That’s the same exaggeration your talking about

  • danielmaster87
    danielmaster87 Member Posts: 9,848

    Buddy, my experience actually lines up with what I say. I never said I'm top MMR. But I'm high MMR, otherwise the survivors wouldn't run full bail out builds, actually do the gens quick, and try as hard as possible to not let the killer get 1 kill. Not every killer sucks, per se, but they're definitely not OP like everyone says. OP would be like stopping the survivors from getting a single gen done, every time. No, the majority of matches I'm seeing are ending after all the gens are done, or 1 gen left. And what the survivors are displaying is not impressive at all to be getting those kinds of results. The amount of times I see people screwing up at loops over and over again, or just standing around doing nothing, but because 1-2 people knew how to play, the whole team gets out, is too many too often. It shows massive imbalance. Because if the killer just didn't know how to chase at any tiles, or just stood still for minute, there's literally nothing he could do to bring that game back. Even playing his best, and making 1 suboptimal play, he's in an unrecoverable game, unless the survivors massively screw up.

    This is what I see nearly every time I get on. And when I get easy matches, I know it's not me. It's the weak survivors. Them appearing in matches is the only thing that gives this game the illusion of killer-sidedness. Because it's not killer sided at all. If I wasn't invested in this game, I'd leave it in an instant. It's what I did with Evil Dead, because that game is a legit group bullying power fantasy, where literally nothing the demon does changes the results of the match.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 338

    “Buddy, my experience actually lines up with what I say.”

    Your experience is that you struggle a lot as killer but your high mmr. You also said that you tie and lose a lot. That makes 0 sense. And you did say that there were just 2 killers in this game that were good and the rest sucked.