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What's the point of terror radius perks?

I'm not talking about undetectable or anything that stops the terror radius I'm generally talking about the perks that give an effect for terror radius perks like coulrophobia, distressing, unnerving presence, overwhelming presence, septic touch and more.

In all my time playing survivor, I haven't seen a killer use any of these perks. I played since 2019.

Isn't it just sad that there are so many perks and yet only a few are being used? What can be done about this?

Comments

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,459
    edited January 20

    I used to use Distressing 100% of the time before they removed the BP bonus. And I've had Coulrophobia and Unnerving Presence used against me plenty. Coulrophobia is impossible to heal through, at least for my friend and me on PS4 and Switch.

    Post edited by TragicSolitude on
  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,147

    Overwhelming Presence and Septic Touch are both some of the worst perks in the game. Not only are the effects restricted to the terror radius, but the effect themselves just aren't even that great. You could make both of them work map-wide and they still wouldn't be very good perks.

    When Distressing lost its BP bonus it needed much more than just a 4% terror radius increase, that didn't really make it stronger at all.

  • TheArbiter
    TheArbiter Member Posts: 2,633

    Literally every other Doctor and Wesker I face brings at least one terror radius perk

  • xGodSendDeath
    xGodSendDeath Member Posts: 337

    I once saw a random in solo queue that was trying and failing to heal with Self Care in the terror radius of a Wesker with Distressing, Coulrophobia, and Unnerving Presence lol.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,474

    Coulrophobia is an anti-healing perk, but most people use it as a slugging perk since you can intercept pick-ups and force the pick-up to take longer, it reduces the ability to reset. Coulrophobia (in my opinion) is the best of the Terror Radius perks in terms of functionality.

    Distressing amplifies Terror Radius perks and does nothing else (since they removed the Bloodpoint effect).

    Unnerving Presence is for meme skill check builds, it really does nothing outside of that.

    Overwhelming Presence was designed as a F2P player's access to countering items since Franklin's was locked behind a paywall. Even still, it's really bad compared to the alternatives.

    Septic Touch is designed to make things harder for Survivors if you intercept a heal but the effect is just really bad compared to other perks that do the same thing.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,685

    Overwhelming Presence predates Franklin's. I'm honestly not sure what they were cooking up with that design. Same kind of era that saw Beast of Prey release with a 2 minute cooldown.

    As for the OP, having a perk tied to the Terror Radius does not make in inherently good or bad. It's the effect that decides it. Perks like Coulrophobia, Infectious Fright and Starstruck are very good, but perks like Septic Touch and Overwhelming Presence are literally bottom of the barrel in terms of effectiveness.

  • LockerLurk
    LockerLurk Member Posts: 297

    They're meant to be useful for Killers that have large Terror Radiuses or players who enjoy messing with those mechanics, but in my experience they're never useful these days.

  • Fuzzycube
    Fuzzycube Member Posts: 269

    While no where meta Agitation and Starstruck go well together.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,474
    edited January 21

    Overwhelming Presence predates Franklin's

    Yes but no.

    DBD's development cycle has always involved many chapters being planned months upon months in advance. Leatherface's perks were already leaked months in advance before they came out, and the development cycle was probably even earlier than that. It is likely that both perks were being worked on around the same time.

    In terms of release, Doctor did come out faster, but the development cycle for them could vary.

  • ArkInk
    ArkInk Member Posts: 804

    Doctor and Wesker can make some proper nasty builds with them, especially on maps like Midwich, but they are generally not great perks unless you commit to certain playstyles.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,368

    Unnerving presence is designed to counter toolboxes. it is just really bad at doing that because skill-check are not hard enough. i wish they would add 30/40/50% increase to skill-check speed so if you can potentially make survivors miss skill-check to render toolbox less effective.

    Overwhelming presence is to counter Iri keys and flashlights. it does also counter toolboxes and healing but it is unlikely to do that because those items tend to be used away from killer. it would like be better if it drained charges like 0.5/1/1.5 charges per second while in TR.

    They seem to have made TR perk to counter each of survivor items:

    Coulrophobia →Med-kit

    Unnerving →Toolbox

    Overwhelming → Flashlight/Black key