Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Killer objects tied to their power should take priority when spawned in the map.

Wezqu
Wezqu Member Posts: 128
edited January 22 in Feedback and Suggestions

I want to suggest that the priority of spawning order of objects need to be rearranged so that killers who have objects that they need for their power to work take priority over other objects that would spawn on the same spawn spots like chests. This way events will not hinder these killers and so not make playing harder because of it. Even outside events this still can cause them to lose part of their power when their tunnels, tv, etc. spawn so far of the gens that there is literal deadzones of them on the map because other objects are prioritized before the killers power objects. Currently the maximum amount of chest in one match is 14 still survivors only can cause that number be 11 just by themselves using Shiny Coin each. This would cause 11 chest to spawn before killer objects causing them to most likely be in odd areas compared when they spawn normally when there is only the 3 chests. It also could be made so that the first three chest spawn first then killer power objects and only then the extra chest from offerings/perks.

Please Behavior could you fix this as it should not be that big of a change to change the spawning order of the objects so certain killers have more fairer chance of using their power.

Post edited by Wezqu on

Comments

  • mightymaltim
    mightymaltim Member Posts: 9

    It's also worth mentioning that this has a varying effect depending on the killer. It negatively impacts Alien, Onryo and Plague as their belongings give them access to their powers, while making the powers of certain other killers MORE oppressive. Freddy, Pig, Nemesis, Wesker, and Singularity benefit from these offerings because they have interactable elements that survivors need to access in order to counter their powers. Shoving them towards the edges of the map makes them less accessible, especially on larger maps.

    The most egregious example are Pig's Jigsaw boxes. If a lot of extra chests are added from perks and offerings, it increases the likelyhood of the boxes getting shoved to the edges of the map. Add in a large map and a screaming perk or two and you have a recipe for easy RBT kills. Is this an intended synergy? If it isn't, then the spawning order for killer belongings and chests should have their priority order addressed. And I say this as someone who enjoys playing Pig.

    There's a lot power disparity between all the different killers on the roster. It's unlikely that this game will ever be truly 'balanced' but consistency is a worthwhile goal, and it feels like this particular issue should be easy to address.

  • Crowman
    Crowman Member Posts: 9,687

    I think it's better for killer objects to take priority even if it nerfs killers like Pig. The reason being that making killer object spawns more consistent between maps would make it easier to buff weaker killers who can be oppressive under very specific situations.

  • mightymaltim
    mightymaltim Member Posts: 9

    Yes, that's what I was saying, apologies if I was not clear. This wouldn't be a change that would only buff a few killers. More killers would actually be nerfed by it but this would lead to a more consistent experience within the game and leave a few less things up to chance, which I think is a good thing.