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BHVR Almo on why ASYMS fail

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Comments

  • mecca
    mecca Member Posts: 354

    I thought it was ironic a dev was a killer main and didn't like VHS because killer in that game was harder. I always said BHVR devs are totally disconnected from the survivor win conditions and experience.

    Hopefully BHVR hires someone better.

  • ControllerFeedback
    ControllerFeedback Member Posts: 201

    I don't think killer role agency has much to do with why VHS died, given how scuffed early DbD was in terms of the sheer amount of bullshit the survivor side had. I think the VHS team just completely mishandled the game (and the community) from the top down. The first and biggest mistake being that they were in closed beta for so damn long, never got out of early access, and never released a console version.

    A lot of the other asyms died due to IP restrictions and/or unremarkable/one note gameplay that didn't lend well to the live service model.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,153

    If you honestly look at the state of VHS through it's ENTIRE lifetime, and see ALL the VHS streamers, with 1/40 of them queuing up for monster. Looking at 90% of them queuing up as Teen, swearing up and down that Monster is "fine and fun to play" but would rather wait nearly an HOUR in queue to play Teen…and you think it had nothing to do with the Monster role?

    The evidence is screaming, and you're simply incorrect.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,447
    edited 12:33AM

    I didn't play much VHS so I have no input on it's failure, but I do feel like the elephant in the room that wasn't mentioned in that post is how much of DBD's success can be attributed to the influence of crossovers with other classic Horror IPs. What other asym game can you play as characters from titles such as SAW, RE, Silent Hill, Hellraiser, NoES, and Halloween all-in-one place? Have the whole RE squad up against a Xenomorph?? It's been echoed before, but the IPs in DBD do a lot of the heavy lifting for it imo. People will turn a blind-eye to ######### in the gameplay if it means getting to play their favorite movie and videogame characters.

  • Ayodam
    Ayodam Member Posts: 3,262

    Thank goodness coordinated teams were rare in Evolve. That should sound familiar too.

    One of the issues Evolve had that led to its downfall (not the only factor as you know so let’s not pretend here) was that no one really wanted to play as the hunters. Monster was the more popular role. At a high level of skill, yes, you could win most of your matches as monster.

    I actually think if both the hunters and the monster were highly skilled, it was a balanced match with the edge going to whomever had the better early game. If the monster broke up the hunter team by focusing down one of their players (Wraith and Kraken were really good at this; Gorgon wasn’t bad either) it was a wipe for the hunters. If the hunters worked together and cornered the monster without ceding ground then they stood a good chance at winning. Hunters couldn’t sleep through matches and win. Neither could monsters. And frankly, that’s how it should be.

  • Reinami
    Reinami Member Posts: 5,785
    edited 3:07AM

    Rarity doesn't change the fact that its a problem and led to the games eventual downfall and likely will lead to DBDs as well.

    Just because something is rare doesn't mean it is balanced. My question to you is, are you one of the ones who thinks killers like blight are too strong? Do you think nurse is too strong? After all, it is rare for someone to go against a killer that can just 4k at 5 gens with these killers. So they are fine right? Is nurse fine? Is she balanced? After all, in most games, she's actually below average in terms of kill rate when you look at the average games played. Its only in the hands of that "rare" 4k hour nurse main that she's able to destroy everyone while trolling.

    Watch a tru3ta1ent video some time. I know he gets a lot of flak, but look at the caliber of teams that he constantly goes against. This is also the kind of thing i see, almost every game, all p100s, bringing in crazy medkits, instaheals, bnps, all survivors with DS/DH/Hyperfocus with cracked toolboxes almost every single game (on my main killers anyway)

  • ControllerFeedback
    ControllerFeedback Member Posts: 201

    I don't think it has "nothing" to do with it. I just don't think the game would've magically took off if they fixed that issue anyway. They screwed up too hard in too many other ways for it to matter in the long run.