General Discussions

General Discussions

For those that give up on hook, why?

Member Posts: 27
edited January 23 in General Discussions

I've been curious about this for a while, but I don't get too far on other platforms in terms of legitimate discussion, so I figured I'd ask here. What's the reasoning for giving up on hook, or "going next", rather than disconnecting from the match? And for the people who do this frequently, what brings you back to playing more survivor matches?

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Answers

  • Member Posts: 638

    The event that most makes me want out of a survivor game is sandbagging onto a gen.

    Hiding in a corner or locker used to have the same effect, but I haven't seen that in a long time.

    People seem confused about the foundation of the game as one team vs a solo player, that mind set does not make for a fun game for me and if I could gracefully skip such matches I'd prefer to.

  • Member Posts: 176

    Last sentence is soooo true, you are on point. I have not touched survivor since december because i felt i was at wits end with the role.

    7 games, 3 blight, the only thing different about them were the skin (not even kidding oml), then 2 nurse and 2 Billy, all turbo sweating like it's a tournament.

    I told myself exactly what you said: "You want to win so badly, then have it", after 6 games where i was like, "God of mmr, put me against a non sweatlord for just one match", and no, another Billy, freshly out of sweatlord inc.

    So yeah, i decided to stop playing survivors at all for now, if i play dbd it's for killer or i simply play another game.

    I won't gamble my limited time for such low chances of actually having fun.

  • Member Posts: 1,222
    edited January 24

    This topic is tough to answer and by that you have be really careful of trying to answer. While I do not do it much, and this is more of a solo thing not when am in in a 4 full man swf.

    Most games be that one or two solo or all of the solo q potatoes doing unnecessary things, big examples boons/innovation while your getting chased for 3+ mins or opening chests/urbanning around ( trying for flashlight save and killer may have lightborn, or taking hits and trying to sabo/body block creating free snowballing for killer.

    I always avoid lobbies with survivors who has flashlight as survivor as I know your not going to do nothing else. As a killer I want it as sabo/click/head on squads is easy mode imo.

    Sandbagging is another thing and this is why I hate bond/ empathy/connection/aftercare because you have very spiteful people who literally runs the killer to your 90% gen and cherry on top the other 2 is doing nothing.

    Had this nic cage who had bond,red herring, diversion and deception and using them to lead killer to me and the other 2 and thank goodness that wesker felt something off killed him after the other 2 died and let me escape.

    So while I do not next game myself much specially if am 4 man stack. My reasons above is all cause of solo q potatoes if I do it.

    Post edited by buggybug on
  • Member Posts: 249
    edited January 24

    Getting bodyblocked by a babymeg who should be nowhere near the area she's bodyblocking in.

    Babymeg throwing godpallets at 5 gens while healthy and still taking a hit.

    Babymeg crouching in the far opposite corner where it's impossible to even get a terror radius even if you tried.

    Either I just meme around with the killer or call it quits. It's not often, but I guess often enough.

  • Member Posts: 4,194
    edited January 24

    The real reason people give up on hook is they aren't enjoying the game, for whatever reason, and would rather prioritise and value their own enjoyment and time, and make the conscious decision to put themselves ahead of anyone else who is affected by that decision.

    Sometimes people quit because opposing players are doing something completely obnoxious; other times (and often) it's because of shame at a bad play on their part or because of prejudice against a particular killer/loadout.

    Its a slippery slope, cause obviously "fun" is entirely subjective, so taking the stance a player should be able to quit just cause they don't find something "fun" opens a can of worms where basically someone should be able to quit for literally any reason. "Survivor is wearing orange, and I don't like looking at orange". As asinine as this is, it satisfies the condition of "I'm not having fun", so it's a problematic point of view.

    Regardless, the quit epidemic really kicked off when they removed depipping from the grading system and personally I believe depipping should be brought back for agregious cases of DCing and SoH.

    • DC you lose a pip, derank if at 0 pips.
    • If you reach DC tier 3, derank a tier regardless pips.
    • Die within 3 minutes of the start of the match, lose a pip, derank if at 0 pips.
    • Die within 3 minutes of the start of the match 3 times in a given time frame, lose a pip regardless of pips.

    Innocents maybe caught from time to time, but anyone genuinely playing the game will very rarely fall afoul of these, and there is some argument to say, it's kind of fair enough to lose a rank in these scenarios anyway.

  • Member Posts: 249

    Nooo my Rank that is completely useless and does nothing besides giving me a tiny amount of Bloodpoints once per month that I don't even need!

  • Member Posts: 4,194

    Hahahaha dead right... but.. that is the point the epidemic started...

    A bit like a smiley face or a sad face being shown for speeding... it has a weird psychological effect on people πŸ˜…

  • Member Posts: 2,273

    I would say almost* never. It may be a negligible amount but there are some of us that really do approach the trial from a dungeon master pov.

  • Member Posts: 225

    Brother depipping does nothing. People used to mass dc on sight of old legion, skull merchant and other stuff which was basically every game. That being said 99% of people that give up in my survivor/killer games is because the match is already lost so there's no reason to drag it further which I agree with.

  • Member Posts: 4,194

    It's either that or start handing out hefty bans, or some other severe penalty.
    Floor is open to ideas 😁

  • Member Posts: 30
    edited January 25

    because I want to get some points, and no penalty, but still in 99% of the time the game is so killer sided that it does not make sense to play it

  • Member Posts: 368
    edited January 25

    "Xeno boring, hit for free."

    -the last guy I chewed out for doing this in EGC after I quit the match out of pity for his allies.

    Man what is with modern gamers? It's like y'all don't wanna admit you're mad at video games so you use this pathetic "it's booooring" smokescreen. Just say you're mad, you're not fooling anybody.

  • Member Posts: 235

    I imagine the main reason people do it is because they want to give the last person a chance to escape through the hatch. I agree that if they kill themselves on the hook near the beginning of the match, it definitely sucks for everyone else. There may also be some sour feelings when other survivors ignore them, and they end up on the second hook status. This makes the game a whole lot harder for the individual survivor, who will now be the main target for the killer once all the generators are finished.

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