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Do you have any DBD conspiracy theories?
I will share two of mine.
- Lights Out 2.0 was a secret user test by BHVR to check how the community felt about increasing the anti-face camp radius. My perception is that barely anyone seemed to play the mode, both in v1.0 and v2.0. It does not make sense to me why they would bring it back unless they wanted to test our reaction somehow.
- On some level, Dead by Daylight secretly matches you based on the perks you have selected when you initiate matchmaking and NOBODY has caught onto this yet! You cannot convince me otherwise.
- When I play normal DBD, barely anyone runs Kindred. It's not that popular of a perk.
- When I play Kindred, suddenly everyone on the entire planet is running Kindred. I am being serious. The game must recognize that I have Kindred, and then pair me with other people who have the perk intentionally. My advice to anyone who is upset at playing SoloQ Survivor is just to run Kindred because it "fixes" matchmaking and pairs you with survivors that are also running the perk — games feel waaay different.
- If you don't believe me, test it for yourself! Track 10 games with and without Kindred in your build.
Comments
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That's funny because I've had that idea about the matchmaking getting influenced by perks the other day because I was experimenting with perks. I'm gonna keep an eye out for this.
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Right? I know confirmation bias is something I need to be aware of … but the other day I put Calm Spirit in a build and queued up. The first game I played with that build was against a Doctor. I know it can be a coincidence … but is it?
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The game's spaghetti code is so bad, that many small changes are impossible to implement, or take years to do. That's why seeing your teammates' perks before a match has not been added. The devs likely tried, and it broke the entire game.
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If you are in a lobby with 3 or 4 medkits, and the killer came to the lobby after the survivors, or if the killer dodged the lobby and was replaced, you should dodge the lobby as well. The game might be giving you a Plague.
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I think the game starts forcing you on terrible maps for your killer if you win too much. I've noticed that I get a ton of indoor maps when I play Hillbilly, Huntress or Wesker when the survivors aren't sending me to Badham or Eyrie.
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Why dodge a Plague. I'd rather dodge a clown.
Right? I main huntress and I am constantly on Mothers Dwelling, Temple of Purgation, Lerry's, RPD… I love those maps tho so no hate from me. Will still kill everybody.
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Then swap your medkit for something else lol
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My conspiracy theory - DbD isn't a game, its a psychological experiment testing how we all behave. Tell a group of people (survivors), that the only thing that matters is their personal survival, but don't tell them that the only way they can accomplish this is by working together. See how the playerbase evolves. Do they inherently develop comradery and empathy for their fellow players? Do they sacrifice for each other? Does antagonism develop between the survivor and killer communities?
Also with things like sweatiness. We'll put obviously broken things into the game and see whether the community just self-policies the behavior.
And of course, don't give either side a win condition and see if they just create one on their own.
That's the conspiracy: we're all test subjects and the paper they were going to write got delayed because the game became very popular.
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This doesn't sound too far removed from that famous prison experiment...
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Or more sinister. The Entity is a real thing that manifests itself through the game. By making people think about it it becomes real… and it feeds off of emotions, and we all know how emotional some people can get when playing this game… those who become addicted to the game are literally trapped by the Entity, doomed to hold M1 and get sacrificed for eternity… and make forum posts about tunneling.
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Skull Merchant was originally supposed to be Predator, but they missed the license
Chaos Shuffle throws only off-meta perks so that people would use them more instead BHVR having to nerf them
Post edited by Triplehoo on4 -
Yes, I have one:
A while back there was a "bug" where, when the first survivor was sacrificed one generator was removed for remaining 3 survivors.. I always thought that this was actually something they are intentionally working on behind the scenes as a way to punish players for tunneling out the first survivor and to allow the 3 remaining survivors to have a better chance.......
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MMR doesn’t exist and never had existed at all.
The system was never implemented at all, and that is why they wont show us the numbers: There are none.
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The license BHVR lost was actually Jeff from the Overwatch team and there wasn't a way to implement the power in a balanced way because the power "Wrestle with Jeff prepare for death" just always insta-moried survivors. His weapon was Roadhog's 1.0 hook that was also too strong because it always hit around corners, even hitting survivors in other trials (he'd throw a hook into corn and hit a survivor on Ormond) making him impossible to loop.
BHVR was ultimately forced to scrap the chapter entirely.
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BHVR doesn’t actually know much about crows at all.
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If you start matchmaking with a high prestige survivor, you get matched with similar prestige levels.
Same goes for low prestige chars.
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One of the Vaults in Fallout must have performed this
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I suspect this is sadly so very true 😕
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If all survivors are on the ground / on hook, game increase chance of self-unhook for everyone. I'm 99% sure it's hidden mechanic.
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My last 10 matches with Huntress I quickly had everyone down and on hook and the amount of Kobe's has been crazy. I suspect that is true.
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Yes, 100%
Based on my experience and the Killer Main Content Creators that I watch, I have held this belief for a while.
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😱😱😱
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the anniversary event powers are a test and still a ongoing test to see if people would potentially want them as actual functioning perks
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